StuartK
Level: Smitemaster

Rank Points: 564
Registered: 06-10-2003
IP: Logged
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JtRH L20 1N1E (0)
This is a crazy room that I've been obsessing over for a while now. This isn't a proper challenge because I'm not sure it's possible.
The objective is to remove all the trapdoors before turn 270, to prevent one final round of tar babies being generated, whilst leaving Beethro somewhere near the tar mother in the hopes of a quick exit. I'm 5 moves short, and since I've replayed the room so much I'm going to give up for now. If someone can do it, I'll be duly impressed. I'd say about the first half of the room is as optimised as it's going to get (go any faster and the tar babies don't line up so nicely) but there are still a number of choices after that point.
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