kikuchiyo
Level: Master Delver
Rank Points: 211
Registered: 04-01-2012
IP: Logged
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Re: The Descent of King Hesper : A Sticky Situation : 1 South, 1 East (+1)
There is something fishy about how the game recognizes a demo as one that clears the room. The 5.1.1 binary shows my original demo with the text "The player just passes through. The player steps on a conquer token on turn XXX", even though the demo runs to the end, and the room is shown as white on the minimap. Some of the other demos that show the text "the player destroys a monster and clears the room" or similar differ in the regard that they actually kill the construct at least once on one of the decoys' sword.
So I restored and solved the room again, doing that, but that didn't help, the Caravelnet backend doesn't want to validate it.
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