Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Wacky Widgets Contest Compilation
Page 1 of 2
2
New Topic New Poll Post Reply
Poster Message
Dragon Fogel
Level: Smitemaster
Rank Points: 2791
Registered: 06-21-2014
IP: Logged

File: Wacky Widgets Compilation v4.hold (125.2 KB)
Downloaded 2 times.
License: Public Domain
icon Wacky Widgets Contest Compilation (+2)  
Here's the compilation. I have not yet added rankings or a way to beat the hold. Just doing this to be sure the thread is made promptly and I don't forget.

I have made changes to my own entry, The Widgeing Hour:
Entrance: removed green doors on the north side so that both timeclones have to be used, although this probably doesn't change much
-1S1E: added an obstacle so briar doesn't grow into the main area
-1S: surrounded the stalwart and aumtlich with hot tiles.

Other comments on my entry:

Click here to view the secret text


Currently Serenity Springs is listed as being made by me, probably because disoriented copied the template level. Either he can supply a version which uses his name or I can try using skell's hold tool to fix this.

Thoughts on beating the hold:

Click here to view the secret text


[Last edited by Dragon Fogel at 05-24-2025 10:39 PM]
05-14-2025 at 09:38 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged

File: Wacky Widgets-Xindaris Entry.hold (10 KB)
Downloaded 4 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
I'm all for the silly "spawn the player in an awfully convenient location, sometimes including inside a wall" idea.

Anyway, here's an update to my entry with the following changes:
Click here to view the secret text


I'll have to see other people's demos/solutions to tell whether or not I need to make any further corrections.

EDIT: Further updates as detailed in a reply below.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 05-15-2025 04:58 AM]
05-14-2025 at 09:52 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
LovaP48
Level: Smiter
Rank Points: 312
Registered: 05-31-2019
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+2)  
I have a few changes to my entry in mind after seeing Rabscuttle's videos, but wanted to wait for other people doing video play-throughs to see if they too break anything.
Also I'll be quite busy until next Wednesday, I hope we're not in THAT big of a rush.

@Dragon Fogel: I'll join Xindaris and say that resolving the Hub to be the template level with convenient spawn locations sounds like fun!
As for the dilemma of having 9 templates and 7 entries, it could be that you resolve the last two with some additional items locked behind blue doors, which get unlocked after you beat the 7 entries.

Alright, and here are some notes for myself about the levels (that I might post later Edit: yes, you are posting them).
The entries and rooms are written in the order I played them in.
Colour code: favourite room of the level, solved room, I think I broke something, room not solved.

The Widgeing Hour:
Click here to view the secret text

Emerald Iceberg:
Click here to view the secret text

Break the widgets:
Click here to view the secret text

Twisted Ziggurat:
Click here to view the secret text

Serenity Springs:
Click here to view the secret text

Land of Rotation and Exchange:
Click here to view the secret text

Heat Mirages:
Click here to view the secret text

05-14-2025 at 10:17 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged
icon Re: Wacky Widgets Contest Compilation (0)  
Pfft, after watching Rabscuttle's video, a lot more of my rooms are broken. I think I know how to fix most of them, but I'm really not sure what to do about 1S1W.

You're supposed to need
Click here to view the secret text

I'd really like to prevent that much lamer solution, so if anyone has any suggestions on how please let me know.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 05-14-2025 10:49 PM]
05-14-2025 at 10:44 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
LovaP48
Level: Smiter
Rank Points: 312
Registered: 05-31-2019
IP: Logged

File: Wacky Widgets Contest Voting LovaP48.demo (34.5 KB)
Downloaded 4 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
And I forgot to include my demos, so here they are.
To help everyone spot those pesky unintended solutions :D
Also, someone please tell me if the attached file only contains the demos for Xindaris' entry or for ALL entries. If it's the former, I'll export some more.
05-14-2025 at 10:49 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
And a couple replies to LovaP48's comments on my entry:

Click here to view the secret text


____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

05-14-2025 at 10:56 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Avatar
Rank Points: 2505
Registered: 08-07-2007
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
Xindaris wrote:
Pfft, after watching Rabscuttle's video, a lot more of my rooms are broken. I think I know how to fix most of them, but I'm really not sure what to do about 1S1W.

You don't even need to pull the snake anywhere, just kill it with the firetrap and then go in yourself and kill the queen. No need to interact with the east side of the room.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 05-15-2025 12:33 AM]
05-15-2025 at 12:33 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
My comments with some spoilers about my solutions:

Serenity Springs
Click here to view the secret text

Land of Rotation and Exchange
Click here to view the secret text

Twisted Ziggurat
Click here to view the secret text

The Wedgeing Hour
Click here to view the secret text

Emerald Iceberg
Click here to view the secret text

Break the Widgets
Click here to view the secret text

Heat Mirages
Click here to view the secret text


____________________________
he/him
~170th Skywatcher
05-15-2025 at 02:03 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
Re: Beating the hold

I was expecting that the exit stairs for each entry would trigger a script that kills the monsters in one of the widgets in the hub. This would require having each entry clearly linked to one widget.

____________________________
he/him
~170th Skywatcher
05-15-2025 at 02:17 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
disoriented wrote:
Xindaris wrote:
Pfft, after watching Rabscuttle's video, a lot more of my rooms are broken. I think I know how to fix most of them, but I'm really not sure what to do about 1S1W.

You don't even need to pull the snake anywhere, just kill it with the firetrap and then go in yourself and kill the queen. No need to interact with the east side of the room.

Okay, that's even more annoying. But poking around to investigate that helped me stumble into a decent way to enforce the intended solution anyway.

So, update to the attachment in my earlier reply, with the following additional leak-fixes:
Click here to view the secret text

A lot of these changes broke my demos, so once it's edited into the proper compilation, I'll happily go record working demos myself.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 05-15-2025 05:06 AM]
05-15-2025 at 05:03 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
LovaP48
Level: Smiter
Rank Points: 312
Registered: 05-31-2019
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
Kalin wrote:
Click here to view the secret text
Well, I figured that the dagger is one of the nicest way to resolve the aumtlich widget.
Kalin wrote:
Click here to view the secret text
That is kind of my room making style. Perhaps I should grow out of it and make more of my rooms like 1S, which is very clean in terms of the goal.
Kalin wrote:
Click here to view the secret text
It exists mostly for convenience of cleaning up gel babies behind broken walls.
Kalin wrote:
Click here to view the secret text
The most exacting? I don't think I understand.
Yes, the room is about order of potion drinking (the first part anyway).
Kalin wrote:
Click here to view the secret text
Thank you very much!

disoriented wrote:
You don't even need to pull the snake anywhere, just kill it with the firetrap and then go in yourself and kill the queen. No need to interact with the east side of the room.
That was my solution too :D

LovaP48 wrote:
Also, someone please tell me if the attached file only contains the demos for Xindaris' entry or for ALL entries. If it's the former, I'll export some more.
I assume the file contained demos for all the solved rooms?
05-15-2025 at 06:37 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+2)  
LovaP48 wrote:
Kalin wrote:
1N1E: This has to be the most exacting order-of-operations room I've ever played.
The most exacting? I don't think I understand.
Yes, the room is about order of potion drinking (the first part anyway).
I meant that it was very constrained in the order you drink the potions and kill the eyes.

LovaP48 wrote:
LovaP48 wrote:
Also, someone please tell me if the attached file only contains the demos for Xindaris' entry or for ALL entries. If it's the former, I'll export some more.
I assume the file contained demos for all the solved rooms?
Yes, I saw demos for every entry, though Break the Widgets:1S1E doesn't work.

____________________________
he/him
~170th Skywatcher
05-15-2025 at 01:19 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
LovaP48
Level: Smiter
Rank Points: 312
Registered: 05-31-2019
IP: Logged
icon Re: Wacky Widgets Contest Compilation (0)  
Kalin wrote:
LovaP48 wrote:
Kalin wrote:
1N1E: This has to be the most exacting order-of-operations room I've ever played.
The most exacting? I don't think I understand.
Yes, the room is about order of potion drinking (the first part anyway).
I meant that it was very constrained in the order you drink the potions and kill the eyes.
Ah right. Yes, I laid out a few traps along the way ;)
Kalin wrote:
Yes, I saw demos for every entry, though Break the Widgets:1S1E doesn't work.
My guess is that my solution isn't compatible with the change that Dragon Fogel made in his tweak when he posted.
But I'm glad it contains all, hope the other architects find some use from it.
05-15-2025 at 04:14 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Clock
Level: Goblin
Rank Points: 29
Registered: 10-20-2019
IP: Logged

File: Wacky Widgets Contest Entry Fixed.hold (7.7 KB)
Downloaded 4 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
To my own embarrassment, most of my rooms turned out to be highly breakable; I did not thoroughly check for breaks, and it shows. To that end, I have attempted to fix the rooms in my entry, though I do feel bad about how many rooms I've changed, especially given the contest setting. Sorry!

The rooms I fixed, and what I added to fix them, are listed below:
Click here to view the secret text

05-16-2025 at 12:58 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2791
Registered: 06-21-2014
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
Looked over Rabscuttle's playthrough of my entry. 1N1W and 1N1E have him do things that are not what I intended, but are basically the same idea, just done in a different place. And the 1N1E solution is probably harder than what I intended anyways.

Click here to view the secret text


So I think I'm fine leaving the level in its current form.

I'll try to do an update later today with the changes people have posted, and connecting exit staircases to entrances in the template level.
05-16-2025 at 10:31 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2791
Registered: 06-21-2014
IP: Logged

File: Wacky Widgets Compilation v2.hold (43.2 KB)
Downloaded 5 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+2)  
New version of the hold. This should have architect's changes to Land of Rotation and Exchange and Twisted Ziggurat.

The hub is now the template level and has staircases to the entries, as well as scrolls identifying the entry and noting its placement. Completing an entry places you somewhere that you can beat the template room.

First place is in 1N1W, and then entries go clockwise around the level in descending placement. So currently there's no way to reach the winning level entrances in 1W or the Entrance, I'll figure out what to do about that later. If somebody who didn't enter the contest wants to make a level to simplify the decisions involved, I'm not going to complain.

(I may have one of them, probably the Entrance, involve solving a room with all nine widgets in it. Or if I somehow end up with two donated bonus levels, maybe I'll set that up as a final optional challenge. I'll worry about the details later and will try to work on the room in the meantime, since I should be able to do something with it no matter what happens.)

I also moved the levels around, so that the template level is first and the rest are in placement order. The old hub is last and is not expected to remain in the final version. I don't think I left any connections to it, but let me know if I did.

In addition, let me know if you'd like concluding text for your level. Break the Widgets had the ending say "Well done!" and Emerald Iceberg's ending says "Contest.", so for now I've put those messages in, but the authors are free to tell me to change them (including to blank). Everything else is blank right now. If you would, just post the text here and I'll put it in the hold.

[Last edited by Dragon Fogel at 05-16-2025 11:24 PM]
05-16-2025 at 11:22 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged
icon Re: Wacky Widgets Contest Compilation (0)  
Dragon Fogel wrote:
If somebody who didn't enter the contest wants to make a level to simplify the decisions involved, I'm not going to complain.
I started an entry, but gave up because I didn't think I could get more than 2.5 rooms out of it. When would you need it finished?

____________________________
he/him
~170th Skywatcher
05-16-2025 at 11:40 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2791
Registered: 06-21-2014
IP: Logged
icon Re: Wacky Widgets Contest Compilation (0)  
If you can get something done by the end of next month, that would be fine. Earlier would be better, of course.
05-17-2025 at 12:01 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
PigmyWubba
Level: Master Delver
Rank Points: 167
Registered: 04-14-2012
IP: Logged
icon Re: Wacky Widgets Contest Compilation (0)  
I knew they would be broken when I was making them, but there really are a lot of breaks to my Emerald Iceberg rooms, making a room with a lot of moving parts like that is hard.

I'm a little busy at the moment with life, but I'll try to post some fixes to the USes I know about, (mostly from watching rabscuttle's video) sometime soonish.

It was cool seeing all the different ways people used the widgets. I tried to use 3 in each room once each, but the rooms ended up being absurdly complicated since I just kept adding more until it felt like all the widgets were relevant to the puzzle and not just thrown in for no reason.

____________________________
790th Raft Complaint Clerk-

[Last edited by PigmyWubba at 05-17-2025 01:15 AM]
05-17-2025 at 01:13 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged
icon Re: Wacky Widgets Contest Compilation (0)  
PigmyWubba wrote:
I'm a little busy at the moment with life, but I'll try to post some fixes to the USes I know about, (mostly from watching rabscuttle's video) sometime soonish.
Another US: I started 1N by
Click here to view the secret text


____________________________
he/him
~170th Skywatcher
05-17-2025 at 01:50 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged

File: Wacky Widgets Compilation.demo (27.8 KB)
Downloaded 4 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
Here's a demo set that includes solutions to all of the rooms in my entry, post-update (and some solutions to some other entries just as a side-effect).

Can anyone verify for me whether or not I've really fixed 1S2W in my entry? It shouldn't be possible to kill the northwestern skipper nest without
Click here to view the secret text
If it is still possible, I'd appreciate any recommendations of further fixes to correct that.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 05-17-2025 06:56 PM]
05-17-2025 at 06:55 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
Xindaris wrote:
Land of ... 3S
Click here to view the secret text
Yeah, my way doesn't work anymore. This is now much harder, and now it is impossible to use those other two kegs
Click here to view the secret text


____________________________
he/him
~170th Skywatcher
05-19-2025 at 06:58 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
It's not impossible; you need those two kegs for the intended solution. And whether or not your statement is correct depends on your interpretation.

That is:
Click here to view the secret text


____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

05-19-2025 at 07:03 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged

File: WWC Land of Rotation and Exchange 3S Victory.demo (9.2 KB)
Downloaded 6 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
Land of ... 3S
Xindaris wrote:
It's not impossible; you need those two kegs for the intended solution.
I've now watched you solve the room. And I did attempt the intended solution (wasted my entire lunch break on it) before giving up and finding a different solution. My new solution (demo attached) not only preserves two kegs, but also the soldier.

(Please ignore the couple hundred moves in the middle where I'm, um, learning the local dances...)

____________________________
he/him
~170th Skywatcher
05-20-2025 at 03:59 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
You know what, I like that solution. It's good; it's not trivializing (I think..). It makes me want to discard the old one. Maybe put in a challenge that says "don't touch the northwestern kegs" or "clear the room without killing the soldier."

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

05-20-2025 at 04:15 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Kalin
Level: Master Delver
Avatar
Rank Points: 281
Registered: 01-25-2016
IP: Logged

File: WWC Land of Rotation and Exchange 1S2W Victory.demo (8.4 KB)
Downloaded 2 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
Xindaris wrote:
Can anyone verify for me whether or not I've really fixed 1S2W in my entry? It shouldn't be possible to kill the northwestern skipper nest without
Click here to view the secret text
If it is still possible, I'd appreciate any recommendations of further fixes to correct that.
It seems even easier to clear the room without your intended solution.

I think what you need is to have the closer plate toggle three doors and close the fourth, while the farther plate opens the fourth. Then the only thing that matters is the time to complete a full cycle on the nearer plate, not the timing between plates.

____________________________
he/him
~170th Skywatcher
05-20-2025 at 11:26 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1744
Registered: 06-13-2015
IP: Logged

File: Wacky Widgets-Xindaris Entry.hold (10 KB)
Downloaded 4 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+1)  
That's a good point...I kind of had a feeling, but never managed to break it that way myself.
Okay, new version of my entry in this post. Only change is that 1S2W has its original room geometry again, but the on/off plates work as Kalin suggested. Hopefully this foreally fixes it.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

05-21-2025 at 12:39 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
LovaP48
Level: Smiter
Rank Points: 312
Registered: 05-31-2019
IP: Logged

File: Heat Mirages v2.hold (10.4 KB)
Downloaded 5 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+2)  
Alright, I got to tweaking my entry today - it is attached.
I owe thanks to Rabscuttle and especially Xindaris, both of which played the contest entries on video and provided valuable feedback.
Here's a (probably incomplete) changelog:
Click here to view the secret text

That's all for now; if anyone finds some extra time to play through this version and give feedback, I'll be very grateful.
05-22-2025 at 11:32 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2791
Registered: 06-21-2014
IP: Logged

File: Wacky Widgets Compilation v3.hold (43.4 KB)
Downloaded 4 times.
License: Public Domain
icon Re: Wacky Widgets Contest Compilation (+2)  
New version.

Changes:
Click here to view the secret text

05-24-2025 at 04:52 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Avatar
Rank Points: 2505
Registered: 08-07-2007
IP: Logged
icon Re: Wacky Widgets Contest Compilation (+1)  
Please also remove the decoy potion at 27,15 in Serenity Springs 1N1E.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
05-24-2025 at 10:10 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Page 1 of 2
2
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Wacky Widgets Contest Compilation
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.