disoriented wrote:
What's the magic sequence to escape Episode 6 Level 25: 2S2W? The usual procedure used in KDD2.0 doesn't seem to work.
Here are some hints of increasing hintness:
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×Like averagemoe said, 'Neather never strikes the orb twice, use it for your advantage.
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×Click on each door at the bottom row. One of them is not like the other.
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×The leftmost door is different.
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×Toggling is a superpower
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×The first move is the only one that matters.
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×The first move is to hit the orb that closes the door
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×Then whatever path you take make sure that if there is another orb affecting the door, to leave it in a state that 'Neather's single hit can't mess you up
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×Orb order: (16,12), 2x(3,5), 2x(15,12), (11,12) or (20,5)
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[Last edited by skell at 06-02-2025 08:02 PM]