## 1.6.17 - 2025-06-01
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[BUGFIX] Music will no longer go from Attack to Puzzle when tar babies get formed and there are less than 30 enemies in the room
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[BUGFIX] The Ancient Palace ⟶ The Sewer System, added backtracking in case you enter entrance from the south without clearing it first
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[BUGFIX] Episode 3 ⟶ Level 11: 1S2E, achievement now correctly fails on 151st turn so that if you solve it on 150th turn it still gets accepted
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[BUGFIX] Episode 3 ⟶ Level 11, "
Tar Engineer"
achievement now gets enabled in cleared rooms as well
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[BUGFIX] Episode 6 ⟶ Mastery Level 2W, added 3 missing monsters
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[BUGFIX] Minimap rooms should no longer display with incorrect colors when using restore or using the large minimap
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[BUGFIX] Closing the large minimap by clicking on the small minimap should no longer cause it to immediately reopen
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[OTHER] Readjusted values for achievements (Kill X of monster Y, Take X steps, Die X times, Undo X times) to numbers that should be automatically gotten by every (except best of the best who never die or undo) player over the course of playing the game. Also spiders which don't appear in EP 6 had an achievement, praise copy-paste.
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[OTHER] Reworded the description of Tuning Fork achievements slightly
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{1.6.17.1} [BUGFIX] Orb/Door highlights are now cleared when opening minimap so they don't appear over other rooms.
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Level 22 2N => you can't back track once you entered this room
This is both consistent with the original and due to the linear nature of the hold it makes no real difference so I'm fine leaving it in. Especially that there is no room for a graceful change

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The Master wall, (I think) I looked everywhere, but can't seem to find it 
It's there!
Original Thirteenth Level 2N1E has a gap at (11,20) where there should be a wall tile.
Talk about hawk eyes! You're right, it's something that must have been introduced in the original KDD 2.0 hold because it's correct in AE version of the hold. But since KDDL is more of a KDDL 2.0 thing I've decided to leave it as-is just to avoid accidentally breaking something.
How do you clear your save file?
There isn't really a way to do that. You can just play in a private browser window to not have progress if you want to try reproducing this issue again (and use the debug console's `clear-room` to speed up traversal).
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[Last edited by skell at 06-01-2025 06:21 PM]