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Caravel Forum : DROD Boards : Architecture : Journey to the Fabled Kingdom (A hold like JtRH but with 3.0 thru 5.0 elements added)
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azb
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And I am also working on levels 17 and 18 - level 18 will not have any Slayers in it, unlike the original JtRH level 18, but will instead be focused on introducing the elements mentioned in the first post of the thread.
12-25-2024 at 03:26 PM
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Nuntar
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Level 16

Good level. 2N should have a checkpoint at (25,21). 1N1E doesn't need the oremites.

I particularly liked 2S1E, which seems like a fiddly horde room at first and turns out to have a linchpin after all --
Click here to view the secret text


Not sure what you intended in 3S1W. I just killed the queen with the mimic and moved the mimic up to the pressure plate.

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12-26-2024 at 06:47 AM
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azb
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Fixed everything you mentioned, and yes that lynchpin was 100% intentional.

The solution to 3S1W was to use the mimic to stop the roach queen from spawning on the pressure plates, and push them onto the pressure plate and it wasn't intended you can simply put the mimic on the pressure plate instead - should be fixed in my latest version.
12-26-2024 at 12:23 PM
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Caravel Forum : DROD Boards : Architecture : Journey to the Fabled Kingdom (A hold like JtRH but with 3.0 thru 5.0 elements added)
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