This is another 210 Levels of Terror, using GatEB elements and dedicated to teaching DROD in the GatEB style, so expect it to be easier than the AE edition.
Note level 4 is exactly the same as the JtRH and TCB edition, for the same reason mentioned in the TCB edition thread,
But levels 1 thru 3 are their own unique levels.
The full plan is for the rest of the hold:
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5: A level that introduces tunnels and force arrows
6: A level that has worse roach hordes than before
7: A level that introduces pressure plates
8: A level that introduces multi-use pressure plates
9: A level that introduces roach queens
10: A level that introduces trapdoors
11: A level that is tons of arrow puzzles
12: A level that is tons of roach queen hordes
13: A level that is using walls to your advantage
14: A level that introduces Halph
15: A level that introduces the Slayer
16: A level that is more harder crumbly wall puzzles, and introduces arrow rotator tokens
17: A level that involves tons of tunnel puzzles
18: A level that introduces evil eyes
19: A level that introduces disarm tokens
20: A level that has narrow passageways
21: A level that introduces hot tiles
22: A level that is full of cluttered junk everywhere
23: A level that is a maze full of monsters and traps
24: A worse version of 23, with harder puzzles
25: A level introducing mimics
26: A level that is using mimics in a pinball machine, while dodging monster hordes
27: A level that is an ultimate hordes level, and introduces red doors
28: A level that introduces sister red doors, and uses lots of trapdoors
29: A level involving "don't strike the orb" puzzles
30: An evil fortress, that introduces briar and sister green and blue doors
31: A level that has tons of blue everywhere, like water and mimics
32: A level that has doors that close after being opened for a certain amount of turns
33: A level that introduces wubbas and has the most intense hordes yet
34: A level that introduces wraithwings, and requires you to move in a circular fashion around the level
35: A level that has tons of combat in tiny rooms
36: A level that introduces fegundoes, and uses tight timers
37: A worse version of level 36
38: A level requiring you to find an inner path in each room
39: An ultimate war, using mimics and fegundoes to your advantage
40: A level with four boxes in each corner
41: A sampler platter of later sections
42: The hardest level yet, pure and simple
43: A level that is tons of rock golems everywhere
44: A level that is arrow puzzles everywhere
45: A level that introduces mirrors, and the hardest puzzles and fights yet
46: A level that is tons of trapdoors and mimic puzzles, sort of like KDD level 6
47: A level that is tons of tunnel puzzles
48: A level that involves multiple Slayers at once
49: A level that is in the shape of a keychain
50: A level that involves smashing tons of crumbly walls and mirrors
51: A level that introduces serpents
52: A level that requires you to move constantly to survive
53: A level that involves traffic light style puzzles, and introduces invisibility
54: A level that is an evil garden, that introduces adders
55: A level that requires you to not strike any orbs, and introduces conquer tokens
56: A level that involves needing to use arrows carefully to survive
57: An ultimate test of your swordsmanship
58: A level that is "waste zero turns"
59: A level that introduces floating platforms over pits
60: A level that is like 36, but worse
61: A level that introduces orthosquares
62: A level that is simple fun after everything else
63: A level that is a fight against 12 serpents
64: A level that has tons of nooks and crannies, and introduces tar
65: A level that has tons of orthosquare puzzles everywhere
66: A level that is a fight against a cliff side
67: A level that has lots of split paths in it
68: A level that introduces disguised roles
69: A level that introduces guards
70: A level with shortcuts in every room, but the shortcuts are difficult themself
71: A level that involves making tons of hard choices
72: A level involving tons of stealth puzzles
73: A level that is concentrically shaped
74: A level in the shape of a great wheel, with a puzzle every room
75: A level that is a "tag team" of you and a bunch of mimics against a ton of monsters
76: A level in the shape of a cross roads, that introduces spiders
77: A level where every puzzle has a simple solution/lynchpin, and introduces black doors
78: A monster factory, that introduces sister black doors
79: A level that is an ultimate maze
80: A level that tests your curiosity, and introduces bridges
81: A level that is tons of serpent puzzles
82: A level that is an angled maze, and introduces water skippers
83: A level that is a linear sequence with traps like KDD level 10, and introduces skipper nests
84: An ultimate water skipper level, that introduces shallow water basics
85: A level that tests your DROD skills
86: A level that has tons of yellow door related puzzles
87: A level that has the hardest snake puzzles yet
88: A level with the most precise timers yet, given the usage of bombs and fuses
89: A level that requires you to be intrepid to solve it
90: A level that is an ultimate fight against a Slayer
91: A level that is in the shape of a dragon tail
92: A level that is you playing in a pinball machine
93: A level that is tons of wraithwing puzzles
94: A level in the shape of a deadly hub of death, introducing tar mothers
95: A maze of tons of doors, introducing citizens, relay stations, and persistent tokens
96: An ultimate horde level, using the fact tar mothers were introduced recently
97: A level where each room requires a break through solution to understand
98: A level where there are many ways to go, but only some work, like some puzzles in TCB The City
99: A worse version of level 96
100: An ultimate speedway with tons of traps everywhere
101: A level that is "find the monsters in the big maze", like KDD level 13
102: A fight in a junkyard, introducing goblins
103: A level involving finding a safe passage through
104: A level about tons of many paths everywhere, with traps and monsters at the ready
105: A level that is "the most intermediate" of the hold
106: A level that is a long winded road, and introduces clones
107: A level that requires you to be precise with every step
108: A level that looks like an earthquake destroyed it
109: A level that requires you to have masterful swordsmanship to win
110: Like 109 but worse
111: A level that involves tons of hordes more than usual, and introduces mud and mud mothers
112: A level that has bizarre architecture everywhere
113: A level that is prehistoric
114: A level that involves tons of pits, trapdoors and platforms everywhere, and introduces sentries from TCB Torture Chambers
115: A level that requires you to make seemingly suicidal moves to win
116: A level that requires you to be steady with your sword to win, like lots of bomb mazes
117: A level that has tons of trapdoors over water
118: A level that is split into islands, and introduces oremites
119: A level that is a challenge application of earlier levels, and introduces decoys
120: A level that is a fight against yet more Slayers
121: A level that has two spirals in it
122: A level with tons of catches and crannies everywhere
123: A level that is an ultimate hordes with ultimate timers level
124: A level that requires you to move around it in a particular fashion, like 34, but harder
125: A level that has broken architecture everywhere
126: A level that is almost entirely covered in oremites
127: A level that has two switches each room, covered behind tons of monsters and puzzles
128: A level where you need to spin out of control to win each room
129: A level introducing rattlesnakes
130: A level with the hardest timers yet
131: A level with tar and tar mothers everywhere, like KDD levels 16 and 17
132: A level that is an obstacle course, introducing gel
133: A level that has tons of tar, mud, and gel everywhere, and introduces gel mothers
134: A level that is an ultimate invasion, with tons more hordes than before
135: A level that is another "ultimate Slayer challenge"
136: A level that is a puzzle involving tons of crumbly walls and mirrors
137: A level that is has the hardest puzzles yet, and introduces seep
138: A level that is an ultimate horde level with a monster on almost every tile, and introduces speed potions
139: A level involving breaking barriers
140: A level about needing to tread carefully to survive, using things like seeps and evil eyes placed strategically or bomb mazes
141: A level that is a "malfunctioned level"
142: A level that is tons of secrets everywhere, each needed to complete the level
143: A level that is an ultimate adventure, recapping everything seen up to then
144: A level that is tons of trapdoors over water
145: A level that has the worst timers yet, including using the Slayer as a timer
146: A level that requires you start from a specific point to solve each room
147: A worse version of level 138, that introduces step to kill roles
148: A level that is utter madness
149: A level that is proving your worth with tons of trials
150: Another "close fight against the Slayer", like JtRH level 18
151: A level with tons of crumbs of stuff everywhere, like orbs and force arrows scattered randomly
152: A level that introduces a special scripted door
153: A level that introduces brains and the hardest hordes yet, like JtRH level 19
154: A level that has tons of hidden solutions everywhere
155: A level that requires you to take both paths to win in each room
156: A level introducing Aumtlich, and a fight against 3 total placed in hard to reach areas
157: A level with tons of "don't hit the orb" puzzles
158: A level with each room in the shape of a hook
159: A level that is another evil garden of everything
160: A level that is seemingly off road compared to other levels
161: A level that is tons of the hardest puzzles yet and introduces Stalwarts, like TCB level 20/Frozen Depths
162: A level that is a walk in a park full of the worst monsters yet
163: A level that is steering your sword precisely
164: A harder version of level 161
165: A level that is an ultimate championship against the hardest brained hordes, like KDD level 21
166: A level with odd angles
167: A level that is about exploring the level
168: An ultimate shish-ke-bob of everything level, like JtRH level 20
169: A level that is a reaction to you getting this far in the game
170: A level with tons of bomb mazes, like JtRH level 21
171: A level that is ice themed
172: A level involving back tracking, and squad horn introduction
173: A level that is tons of arrow puzzles everywhere
174: A level that is an ultimate garden of evil, introducing rock giants
175: A level that requires you to be precise with every step, and does shallow water puzzles like GatEB Hideout level
176: A worse version of level 176
177: A level that involves the worst Slayer fights yet, like JtRH level 22
178: A level that is an ultimate fight in narrow corridors, like the secret room in JtRH level 22 with the Slayer chasing you too closely
179: A level that has tempting solutions, but they make the room impossible if taken
180: An ultimate cage match, introducing tarstuff switch tokens
181: A level that involves needing to be keen and perceptive to win, and introducing squad horns and soldiers
182: A level with tons of secrets everywhere
183: A level that is the ultimate speedway with traps everywhere
184: A level that is a taste of the last sections
185: A level that is a river of fire, with hot tiles on almost every tile
186: Another fire themed level, but this time the hot tile use is more strategic
187: A level that is a "flying Gunthro", with a playing as a flying role like a wraithwing
188: A level that involves making quick turns with your sword to win
189: A level that is an ultimate reflex tester, requiring you to move as well as turn your sword
190: A level with reading the mini map for clues
191: A level that is "running on empty", having to outrun newly introduced builders with no turns to spare
192: A level that involves back tracking but worse than ever before, sort of like KDD level 23
193: A level that has yet more no turns to spare, like JtRH level 24
194: A level that is "dodge the waves of tons of enemies", again like JtRH level 24
195: A level that has the enemy be either a friend or foe depending on how you use them
196: A level that is your ultimate doom, introducing a 'Neather like character who orders the builders around
197: A level that requires you to waste no moves yet again
198: A level that requires careful concentration to win, like KDD level 24 tar puzzles, but obviously not anything notorious like that
199: A level that is literally "Under the sun", with the worst hot tile puzzles yet and a sun in the corner
200: A level that has the hardest, most mind bending, puzzles yet
201: A level that is the hardest reflex tester yet, and introduces the 'Neather from KDD level 25
202: A level that involves tons of currents of arrows everywhere
203: A level that is an ultimate showcase of everything, guards and Slayers included, like JtRH level 25
204: A level that is a contrast between simple and mind-bendingly-hard puzzles, again like JtRH level 25
205: A level with seemingly no exit
206: A level involving the hardest puzzle after hardest puzzle yet, like JtRH level 23 but uses guards and TCB elements
207: A level that is an "ultimate army of everything at you at once", like a more extreme JtRH level 25, including tons of Slayers per room
208: A level that is nothing short of pure insanity.
209: A more organized and calmer level, that introduces cracked orbs and broken orbs, and is just a recap of earlier levels in the hold with a harder twist
210: A level that is an ultimate test of ultimate everything, like TCB levels 23 and 24, although probably not too many builders here to make it more beginner friendly, but the good news is you win the hold and discover the Court's secret if you win this level.
EDIT 05/29/2024:
Added levels 5 thru 8, and fixed level 4 to be easier and not exactly the same as JtRH edition level 4.
EDIT 06/10/2024:
Added levels 9 thru 16, fixed levels 1 thru 8 to not be exactly the same as in other holds.
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Please feel free to test the ultimate KDD tribute:
210 Levels of Terror: AE Edition today!
[Last edited by azb at 06-10-2024 08:38 PM : 06/15/2024 Update, adding levels 9 thru 16 and fixing level 2 to not be the same as TSS edition.]