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larrymurk
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icon Re: Sokoban: Bunny Tales (+1)  
beta 2.3

@mxvladi
1. bug fixed- undo during ice sliding or ball rolling undid an extra move.

2. bug fixed- STILL moving a tile more than intended.
I was buffering key presses, but we'll see if people have any complaints w/ the buffering removed.

Please tell me if anyone has any errors occur with undos/dying.
Also, tell me if there are any issues w/ keyboard play.
10-19-2020 at 10:00 PM
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Gordius
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File: sokosave.txt (30.2 KB)
Downloaded 26 times.
License: Public Domain
icon Re: Sokoban: Bunny Tales (+2)  
Just getting this in under the wire for you. As a keyboard player, I found the removal of the buffering noticeable. Before I was frequently pressing the key too many times as it slowly caught up with me and now I'm less frequently not pressing the key enough times.

One other note is that I think 7.17 has to be solved the way I did it, but I don't think it's a very good trick. If you have something to replace that with, it'd probably be better.
10-27-2020 at 04:54 PM
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larrymurk
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icon Re: Sokoban: Bunny Tales (+2)  
@Gordius

Thanks for the comments and save file.
I have altered a couple rooms based on your solutions.
Level 7.17 is intended to be solved using the "trick" you did use. I removed another "trick" room earlier leaving me w/ maybe 3 rooms pretty much based on different tricks. While it's not a great room, I think it will be amusing for some people.

I have just uploaded Version 1.0 which will likely be the release version on Thursday.
10-27-2020 at 06:03 PM
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larrymurk
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icon Re: Sokoban: Bunny Tales (+7)  
Yay!!

Sokoban: Bunny Tales is now released on steam.

Thanks to all my testers for helping me complete the game.

:yay :band

[Last edited by larrymurk at 10-29-2020 10:50 AM]
10-29-2020 at 10:48 AM
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ThemsAllTook
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icon Re: Sokoban: Bunny Tales (+3)  
Awesome, congratulations on the release!

I have the beginning of a let's play going up later today. Watch this space in about 5 hours: https://www.youtube.com/playlist?list=PLBk6-z6v3pDKCLU4E8AdZZ3g3jrZU1SVv
10-29-2020 at 02:53 PM
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ErikH2000
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icon Re: Sokoban: Bunny Tales (+1)  
I've taken to watching Alex's streams to figure out new things to play. I'm sure lots of other folks do too. Get ready for the Deiner Surge!

-Erik

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10-29-2020 at 07:26 PM
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mrimer
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icon Re: Sokoban: Bunny Tales (0)  
I know I do! And to watch older and classic games too.

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[Last edited by mrimer at 10-29-2020 07:51 PM]
10-29-2020 at 07:51 PM
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Chopkinsca
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icon Re: Sokoban: Bunny Tales (+2)  
I picked up the game a few days ago (I blame Alex's LP of it). It is great so far. I just have one weird thing about it. The game seems to make my CPU run warmer than I'd expect for a game that looks so simple in terms of graphics and needs of processing power. I wonder if there is a frame cap or it just uses as many CPU cycles as it can. It isn't really a big issue, I'm just anal (and paranoid) about my CPU temperatures.
11-12-2020 at 04:22 PM
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larrymurk
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icon Re: Sokoban: Bunny Tales (+2)  
Strange, the game should run at 60fps with no problems on most pcs. It shouldn't be overly taxing on the computer.
11-12-2020 at 04:30 PM
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Chopkinsca
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icon Re: Sokoban: Bunny Tales (0)  
My laptop isn't the most powerful thing around. Again, it isn't really an issue, I'm just picky. The game runs fine.
11-12-2020 at 06:14 PM
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ErikH2000
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icon Re: Sokoban: Bunny Tales (+2)  
Larry, I'm curious... What engine or framework did you use for Bunny Tales?

-Erik

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11-12-2020 at 07:44 PM
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larrymurk
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I used Game Maker.
11-12-2020 at 08:00 PM
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Almo
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icon Re: Sokoban: Bunny Tales (+2)  
I've published a few games over the years; I know how much work it is. Congratulations on your release! :)

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11-24-2020 at 06:53 PM
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Chopkinsca
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icon Re: Sokoban: Bunny Tales (+2)  
I *only* have 75 more puzzles to go. It's a fun time, though I find it tough to play sometimes. Not the game's fault, just stupid things like anxiety and depression. I've been forcing myself to make a cup of tea, put on some music and play this game. I have yet to really get stuck on any puzzle, but they have the right amount of difficulty to them. As classic LarryMurk puzzles go, every one of them is satisfying to solve.
11-29-2020 at 01:09 AM
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larrymurk
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icon Re: Sokoban: Bunny Tales (+2)  
It is of course recommended to sip tea while playing Bunny Tales.

Thanks for posting. It always makes my day to hear someone is enjoying my puzzles!
:)
11-29-2020 at 04:20 PM
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Dragon Fogel
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icon Re: Sokoban: Bunny Tales (+1)  
The game just crashed after undoing a lot in succession. Not sure how fixable this is, but I thought I'd report it in case there's something you can do about it.

In retrospect, I suppose it would have been better to use the checkpoint feature. Oh well.
12-25-2020 at 10:27 PM
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larrymurk
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icon Re: Sokoban: Bunny Tales (0)  
Dragon,
thanks for pointing that out.
I'll put that on the list of things to check out when I get time.
12-26-2020 at 02:19 AM
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Vike91
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icon Re: Sokoban: Bunny Tales (+2)  
Bought the game a few days ago and enjoying it!
Love the steep difficulty and increasing variety of game elements as you progress in the game.

Cheers
Vike91 aka Evil Finn

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12-26-2020 at 10:57 PM
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