Played through all of the levels over the last few weeks. Some notes:
I like the clarity and simplicity of everything. No hidden information and straightforward mechanics (though to be fair most of the elements have been used in classic puzzle games before - probably the biggest "
surprise"
is that you can win when a sliding block passes over a button).
Level design is decent overall, very few levels feel too easy outside of the tutorials. I didn't write down comments for individual levels, but here's a couple of quick ones that come to mind.
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6-9: One of my favourites.
8-1, 9-3 and 9-5: These levels stand out as relatively repetitive. I wonder if you could shrink them a bit without changing the core of the puzzle.
9-7: This felt much easier than most other levels around it.
9-9: This is impressively tricky for how simple it looks.
The controls feel somehow...slippery? I made a lot of accidental double-taps throughout the entire game. This might be caused by the ability to queue actions? In fact, I've just decided to test this and found that if I input, for example, "
RRU"
quickly multiple times, sometimes the game registers it as "
RRUU"
.
I've attached my save, in case you'd like to check solutions.