Hooray, 2nd place!
Of the two people whose architect guesses I've seen, both guessed me correctly. Maybe it doesn't help that I went so far as to ask whether scripting was OK in the contest announcement thread, or that I put my own voice in the level at one point.
I wanted KILL LASER (the correct name of the element is always in all caps for silliness purposes) to behave distinctly different from pulse cannon. So: No explosive properties, no piercing any "
solid object"
, it just instakills any creature with "
attack tile kill"
; it's body push only because pulse cannon was weapon push only; and the laser is
always present instead of needing to find a target to shoot, which is why it's also deadly during half-turns. The one unfortunate thing is that KILL LASERs can kill other KILL LASERs, and if two are placed facing each other it depends on move order which one actually dies x_X
And--I don't particularly
hate Gentryii myself, although they can be used in annoying ways. I just thought it'd be funny to make a level all about killing them, and maybe anyone who finds them particularly frustrating would find zapping them with a green laser mildly therapeutic? Also a star wars quote.
Looking at mauve's video (and DF's response to it also), I think 1S2W might have come out more difficult than I really intended it. I suppose I found a good setup for the mirrors that made brained gentryii go to the right place and just thought something like it should occur to anyone after thinking about it for a bit.
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109th Skywatcher
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[Last edited by Xindaris at 09-22-2019 04:55 PM]