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Caravel Forum : Caravel Boards : Contests : Arky's Revenge Voting (A multiple question poll)
New Topic New Poll Post Reply
RankEntryAverageStandard Deviation
1Arky Double Feature8.94117647058821.211250604822
2Golem Rubble8.76470588235292.1836130815612
3Cattywampus8.70588235294121.0718157151934
4Overworked Bird8.41176470588242.1436314303869
5Insight8.23529411764711.4360653665569
6The Problem of the Decoy81.9703687322876
6Floor Spikes81.782265577358
6River Crossing81.4950900031928
9Bumfuzzling7.88235294117651.6044919643513
10Mimics in the Forest7.82352941176471.0973387121281
11Brained Roach7.76470588235291.7666655785507
11Nepoticide7.76470588235291.6280414709527
13Green Coffin of Death7.70588235294121.7744827210586
13Tarstuff Switch Tokens7.70588235294121.8712910259514
15Blood and Ashes7.64705882352941.8768301333581
16Shallow Thoughts7.52941176470591.7529016971472
17WWW7.41176470588241.7842059868357
17Fragicide7.41176470588241.9115384481496
19Arky's Impossible (TM) Seeding Beacon Room7.35294117647061.7803230529908
20Chronocide7.29411764705882.107820337314
20Freezing7.29411764705882.135545277726
22Arky's Impossible (TM) Construct Room7.23529411764711.3945023048388
22Thermal Regulator7.23529411764712.7553031596777
22Necessary Soldiers7.23529411764712.0730600219654
22Halph's Jailbreak7.23529411764711.6280414709527
26Fluffy Deception7.05882352941182.0995962703029
26Quest for Wisdom7.05882352941181.6616996343324
28The Persistence of Briar6.94117647058822.0713902190187
29The Perils of Friendship6.82352941176472.0360080352796
30Succor6.70588235294122.189942408116
30A Dance with Darts6.70588235294121.562980030069
32Arky's Aquarium6.41176470588242.4747863491721
33You Slay Me6.05882352941182.1820278812931
33Solution HigherArky6.05882352941182.5081183065092
35Cliff Puff5.64705882352942.4239291503572
WWW
12345678910
Average Vote 7.4117647058824
Standard Deviation 1.7842059868357

Tarstuff Switch Tokens
12345678910
Average Vote 7.7058823529412
Standard Deviation 1.8712910259514

Overworked Bird
12345678910
Average Vote 8.4117647058824
Standard Deviation 2.1436314303869

The Perils of Friendship
12345678910
Average Vote 6.8235294117647
Standard Deviation 2.0360080352796

Cattywampus
12345678910
Average Vote 8.7058823529412
Standard Deviation 1.0718157151934

Mimics in the Forest
12345678910
Average Vote 7.8235294117647
Standard Deviation 1.0973387121281

Quest for Wisdom
12345678910
Average Vote 7.0588235294118
Standard Deviation 1.6616996343324

River Crossing
12345678910
Average Vote 8
Standard Deviation 1.4950900031928

Golem Rubble
12345678910
Average Vote 8.7647058823529
Standard Deviation 2.1836130815612

Freezing
12345678910
Average Vote 7.2941176470588
Standard Deviation 2.135545277726

Necessary Soldiers
12345678910
Average Vote 7.2352941176471
Standard Deviation 2.0730600219654

Cliff Puff
12345678910
Average Vote 5.6470588235294
Standard Deviation 2.4239291503572

Arky Double Feature
12345678910
Average Vote 8.9411764705882
Standard Deviation 1.211250604822

Brained Roach
12345678910
Average Vote 7.7647058823529
Standard Deviation 1.7666655785507

Shallow Thoughts
12345678910
Average Vote 7.5294117647059
Standard Deviation 1.7529016971472

Arky's Impossible (TM) Construct Room
12345678910
Average Vote 7.2352941176471
Standard Deviation 1.3945023048388

Insight
12345678910
Average Vote 8.2352941176471
Standard Deviation 1.4360653665569

Chronocide
12345678910
Average Vote 7.2941176470588
Standard Deviation 2.107820337314

The Problem of the Decoy
12345678910
Average Vote 8
Standard Deviation 1.9703687322876

Blood and Ashes
12345678910
Average Vote 7.6470588235294
Standard Deviation 1.8768301333581

Fragicide
12345678910
Average Vote 7.4117647058824
Standard Deviation 1.9115384481496

Fluffy Deception
12345678910
Average Vote 7.0588235294118
Standard Deviation 2.0995962703029

Halph's Jailbreak
12345678910
Average Vote 7.2352941176471
Standard Deviation 1.6280414709527

Succor
12345678910
Average Vote 6.7058823529412
Standard Deviation 2.189942408116

Green Coffin of Death
12345678910
Average Vote 7.7058823529412
Standard Deviation 1.7744827210586

Thermal Regulator
12345678910
Average Vote 7.2352941176471
Standard Deviation 2.7553031596777

You Slay Me
12345678910
Average Vote 6.0588235294118
Standard Deviation 2.1820278812931

Floor Spikes
12345678910
Average Vote 8
Standard Deviation 1.782265577358

Solution HigherArky
12345678910
Average Vote 6.0588235294118
Standard Deviation 2.5081183065092

The Persistence of Briar
12345678910
Average Vote 6.9411764705882
Standard Deviation 2.0713902190187

Arky's Aquarium
12345678910
Average Vote 6.4117647058824
Standard Deviation 2.4747863491721

A Dance with Darts
12345678910
Average Vote 6.7058823529412
Standard Deviation 1.562980030069

Arky's Impossible (TM) Seeding Beacon Room
12345678910
Average Vote 7.3529411764706
Standard Deviation 1.7803230529908

Bumfuzzling
12345678910
Average Vote 7.8823529411765
Standard Deviation 1.6044919643513

Nepoticide
12345678910
Average Vote 7.7647058823529
Standard Deviation 1.6280414709527
Total Votes 24 100%
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Dragon Fogel
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icon Arky's Revenge Voting (+1)  
Voting thread for Arky's Revenge.

We've got quite a lot of good entries here, so have fun!
05-23-2019 at 03:58 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (+1)  
Oh hey, I can reply to this now.
05-23-2019 at 05:57 PM
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Aquator
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icon Re: Arky's Revenge Voting (+1)  
There were lots of fun entries, well done everyone!
Posting my demos for now so architects can see if I've done anything unintended or perhaps to provide a demo to anyone stuck with a specific room.
I might attempt to post some thoughts for individual rooms later in the voting period.
05-23-2019 at 10:52 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (+1)  
Just realized that I forgot to mention a few things.

First, I'd like to reiterate standard scoring expectations for these contests. It is encouraged to vote your own entries a 10, and to give fair ratings to other entries, so please don't go giving everything else a 1 unless you're honestly willing to stand by that rating.

Second: since the text on the Arky scrolls is going to be recorded, I'm planning on setting a deadline for changing it. That deadline will be one week after I post the architecture thread once the contest wraps up. However, anyone who wants to change their Arky scroll text is free to send me a PM before the end of the contest, so that should hopefully be plenty of time for adjustments.

(In case anybody's wondering, I do intend to make the hallways between entries look nicer in the final version. The big empty rooms are just placeholders so I could get it together faster.)

Thanks to everyone who participated! I look forward to seeing the results.
05-23-2019 at 11:21 PM
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Nuntar
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I streamed the contest entries today.

I looked at all the rooms and solved 18. For the rest, there were some where I was stuck, but there were also some where I just had a brief look before moving on because I wanted to at least visit every room. I'm planning on doing another stream where I revisit the rooms I haven't solved yet and try to crack more of them, but at the moment I don't have a fixed date in mind.

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05-24-2019 at 12:14 AM
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Nuntar
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icon Re: Arky's Revenge Voting (+2)  
Contest stream - part 2

In this part, I showed the solution to my own room and attempted to solve the remainder. My final score is 30 of 35 rooms solved. The remaining five don't look like being a good time, so I won't do another contest stream, but I may still have another go at them in my own time.

I've attached my demo pack, for anyone who'd prefer to experience my solutions that way.

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05-24-2019 at 11:07 PM
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Someone Else
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icon Re: Arky's Revenge Voting (+1)  
Comments on every room. There are a lot, so most rooms got about 1 sentence. Overall, these were pretty great.

Click here to view the secret text


[Last edited by Someone Else at 06-08-2019 03:39 PM]
05-26-2019 at 01:30 AM
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Dying Flutchman
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icon Re: Arky's Revenge Voting (+1)  
Dragon Fogel wrote:
Second: since the text on the Arky scrolls is going to be recorded, I'm planning on setting a deadline for changing it.

There are plenty of us that are not native English speakers. I am, for instance.
And while I am fairly happy with my scrolls, I'm also fairly sure that a native speaker would fix errors or unusual sentences in one or two spots. And I'm also fairly sure that this applies to other architects as well.

So would out be a good idea to have a native speaker look through the scrolls before recording then? Our perhaps Eric could just fix them during recording and we'll adapt the scrolls texts afterwards.

Seems to me like a good idea, but also an idea that I most certainly will not be able to carry out. So perhaps someone is convinced now and willing to do this?

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[Last edited by Dying Flutchman at 05-26-2019 09:24 AM]
05-26-2019 at 09:24 AM
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Nuntar
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icon Re: Arky's Revenge Voting (+1)  
Sure. If anyone wants to contact me by PM and say which rooms were theirs, I'll look over the text and suggest improvements. I'm not going to vote, so you don't need to worry about biasing my vote.

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05-26-2019 at 02:04 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (+1)  
The good news is, the scrolls all looked fine to me in terms of grammar. That said, it's also true that a second pair of eyes might come up with other ways of wording things, and maybe you'll end up liking one of those options better.

So yes, feel free to ask for a second opinion on your scroll text, especially if English isn't your first language. Nuntar's made himself available, or alternatively, I could take a look at the wording with a more critical eye - I've already voted, and I know all the room authors anyways.
05-26-2019 at 03:57 PM
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Chaco
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icon Re: Arky's Revenge Voting (+1)  
Behold! EVEN MORE DEMOS!

As usual I'll be posting my comments in a text file after the voting period is done.

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

05-27-2019 at 03:05 AM
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Rabscuttle
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icon Re: Arky's Revenge Voting (+1)  
Yet even more demos!
05-27-2019 at 03:33 AM
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Tahnan
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icon Re: Arky's Revenge Voting (0)  

My primary criteria for something feeling like an Arky room:

1. It needed to look impossible on first glance.
2. The scroll needed to be a reasonable explanation of the impossibility.
3. It needed to still look impossible once I'd taken in everything.
4. The scroll could contain information where Arky was incorrect ("The delver cannot clear the room!" is obviously going to be false, but I can believe that Arky believes it), but shouldn't just outright lie ("Of course, the delver cannot stab the roach", if the delver cannot stab the roach, just doesn't feel like Arky).
5. Ideally, once you realize why Arky is wrong, the room isn't "impossible" just because it takes forever to accomplish. I have enough tedious things in my life without needing to plod through a several thousand move DROD room.

Bonus points if the room turns out to be possible because Arky overengineered it, and not just because he forgot about something.

Therefore, in roughly clockwise order within each section:

Click here to view the secret text


05-27-2019 at 11:52 PM
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surrealcanine
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Finally played through the whole hold. Solved 26 of the rooms and I can imagine the solutions for most of the others (which I did not execute because they were tedious or I lack the manipulation skills needed). Two rooms appear to be absolutely impossible.


WWW: Manipulating the wubba is a bit fiddly, and presents a challenge unrelated to the Arky trap. But otherwise a fine room. 7/10

Tarstuff Switch Tokens: Just watching Nuntar try to solve this is giving me Abyssian Fortress flashbacks. While the gimmick of blocking tarstuff growth in unusual ways is interesting, the execution looked painful. 7/10

Overworked Bird: I like the misdirection of using an innocuous feature of the room in the solution. 10/10

The Perils of Friendship: The time clone was a...... DISTACTION 8/10

Cattywampus: A clever multi-part puzzle that tests the player's knowledge of multiple interactions. 9/10

Mimics in the Forest: I see a way to triple-push Beethro or a mimic across the water, but I wasn't able to work out the correct setup. A frustrating exercise in mimic manipulation. 5/10

Quest for Wisdom: Folks have said that there aren't enough brained roaches being spawned to really distract the player, and I agree. Also, the lack of checkpoints is rather annoying. 6/10 and I plan to rework this room for the promoted hold.

River Crossing: A nice implementation of a classic non-DROD puzzle, although the landing area is a little small. 9/10

Golem Rubble: Reminiscent of the first Arky room which breaks itself by having too many hazards. A clever bit of misdirection with the rock giant and fegundo. 10/10

Freezing: Good misdirection with the scroll and the opening bit. 10/10

Necessary Soldiers: A simple, straightforward trap that also hints at the solution for Fragicide. Perhaps a bit too simple though. 8/10

Cliff Puff: I'm not sure if this is a clever bit of misdirection or a lack of basic understanding about how to kill puffs. 5/10

Arky Double Feature: I love this room. It reminds me of larrymurk's winning entry in Cheap Tricks. 10/10

Brained Roach: A simple, straightforward room, although the scrolls make the solution pretty obvious. 7/10

Shallow Thoughts: The scroll provides a clever bit of misdirection, but if you see through it, the solution is pretty obvious. A short-and-to-the-point room. 9/10

Arky's Impossible (TM) Construct Room: A good balance of thinking and execution, although the rush to destroy all three constructs and hit the conquer token in the same cycle is slightly unforgiving. 9/10

Insight: Simple and straightforward. 8/10

Chronocide: A clever Arky trick, and a good puzzle, but once you know how to deal with the temporal tokens, the puzzle stops really being about them. 8/10

The Problem of the Decoy: A real stumper. 10/10

Blood and Ashes: Pushing the fegundo through the roaches feels bad even when you know what you're doing. 6/10

Fragicide: A funny gimmick, but the execution seems painful. 6/10

Fluffy Deception: Another room with puffs and thin ice. I like the Arky trap and I like what the solution is going for, but manipulating both puffs and gel babies while trying to avoid the gel growth looks frustrating. 5/10

Halph's Jailbreak: I find it funny that people aren't sure which solution is the intended one. I'll have to implement both solutions as challenges. Also, the room could use a checkpoint or two. 9/10

Succor: Relies on a very strange interaction that's frustrating to try to set up. 5/10

Green Coffin of Death: A tedious exercise in snake and mimic manipulation. 6/10

Thermal Regulator: An otherwise brilliant puzzle ruined by an out-of-sync rattlesnake that seems impossible to sync up with the three snakes on the other side. I'm not sure this room is possible. 1/10

You Slay Me: Has a very embarrassing US that I'm surprised I didn't catch. This will definitely be fixed for the compilation. Although I wonder if it's more interesting than just killing the slayer. 4/10

Floor Spikes: A clever puzzle where the execution is simple once the solution is understood. 10/10

Solution HigherArky: A nice little set of puzzles.... except for the last which seems to require some impossible snake manipulation. Rating this higher than Thermal Regulator because I have not conclusively proven the manipulation impossible. 2/10

The Persistence of Briar: So cramped, it's hard to do much of anything. It's more about trying to get out of that initial rock golem formation than foiling Arky's actual trap. 6/10

Arky's Aquarium: A very long room, and with no checkpoints it's frustrating to execute, and for the same reason as Fluffy Deception. Doing it sub-optimally lets fluff grow out of control. 3/10

A Dance with Darts: There's something funny about racing your own projectile but this room feels a little too easy. 8/10

Arky's Impossible (TM) Seeding Beacon Room: Clearing the roach horde is a little tricky, but the Arky trap is a wonderful touch that can easily make people overthink the room. 9/10

Bumfuzzling: A clever trap that, in the spirit of Arky's canon rooms, is broken by there being too many "copies" of the puzzle. Compact enough to not be frustrating, and makes you feel sneaky when you realize the trick. 10/10

Nepoticide: I can't phrase this comment in the context of opening a door. 10/10


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surrealcanine plays All the DRODs

[Last edited by surrealcanine at 06-08-2019 03:07 AM : Hide comments until 12 PM]
05-30-2019 at 07:05 PM
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mrimer
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icon Re: Arky's Revenge Voting (+3)  
Hey, does anyone need Arky's telltale sound effect for their rooms?

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
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05-31-2019 at 04:59 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (0)  
One week left to vote! We've got quite a few results in already, but a lot could happen in a week.

And thanks for that sound effect - I'm sure we can find a good use for it.
05-31-2019 at 06:24 PM
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Dying Flutchman
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Dragon Fogel wrote:
And thanks for that sound effect - I'm sure we can find a good use for it.

Can we pleeeease have that one when entering each room on the level?

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05-31-2019 at 11:28 PM
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disoriented
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icon Re: Arky's Revenge Voting (0)  
We only hear it in-game when Arky is actually present in the room.

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06-01-2019 at 02:21 AM
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Dying Flutchman
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icon Re: Arky's Revenge Voting (0)  
Which implies that Arky needs to be present in each room :P

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06-01-2019 at 06:07 AM
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mrimer
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Exactly the line of thinking I was hoping we'd arrive at :D

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-01-2019 at 09:31 PM
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Doom
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icon Re: Arky's Revenge Voting (+1)  
Some quick comments on each of the entries.


Click here to view the secret text

06-06-2019 at 02:00 PM
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mauvebutterfly
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icon Re: Arky's Revenge Voting (+2)  
I had a good time with the contest. Thanks everyone for your parts in putting this together.

I've recorded my playthrough of the hold. One episode should be releasing every day starting after the voting period expires, provided that I did everything right.

YouTube Playlist

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06-07-2019 at 03:34 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (0)  
12 hours before the results are final! If you haven't voted yet, now's the last chance!
06-08-2019 at 03:00 AM
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Chaco
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icon Re: Arky's Revenge Voting (+1)  
Looks like we're all closed up, so now it's time for me to post my results. Includes architect guesses, scores, and probably too much writing.

Extremely strong field this time around, only a few rooms I didn't like. Hard to pick one that I absolutely want to win, but after some soul-searching I did in fact decide on one.

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

06-08-2019 at 04:11 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (+2)  
Congratulations to our winners!

1st Place: Arky Double Feature, by Insoluble, who receives 100 rank points and a prize from the Prize Pile.
2nd Place: Golem Rubble, by MHighbrow, who receives 50 rank points, as well as a first-timer prize of 10 points if I'm not mistaken.
3rd Place: Cattywampus, by disoriented, who receives 25 rank points.

In addition, we have quite a few first-timers! Before I get to that, here's a full list of entrants and which entries they made:

Click here to view the secret text


Out of that list, I believe averagemoe, Bent, Dying Flutchman, Kaelyn, MHighbrow, and surrealcanine are first-time entrants. Thanks to everyone for participating!
06-08-2019 at 04:38 PM
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Xindaris
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icon Re: Arky's Revenge Voting (0)  
Voting's over, so my entries were: The Persistence of Briar, The Perils of Friendship, and The Problem of the Decoy, built in that order with (in my opinion) quality going from least to best in that order also. I went with a naming theme which was hopefully subtle enough for people to not immediately spot the same person made all 3, which at least worked on Chaco! :D
On the other hand, sounds like Chaco found some weird way to break that last one instead of the intended solution, despite my best efforts to prevent such a thing (which indeed include only allowing diagonal rather than orthogonal decoy placement!). I was dead certain I'd prevented the player from just dancing around a roach to reach the caber, but I guess even two diagonally-placed obstacles is enough for a good enough player.

To be perfectly honest I didn't feel like writing out commentary for some 30-something or whatever rooms, but I will mention my favorites included golem rubble, bumfuzzling and cattywampus, I never figured out arky double feature, and I really disliked solution higher-arky, personally.

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[Last edited by Xindaris at 06-08-2019 05:02 PM]
06-08-2019 at 04:40 PM
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averagemoe
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icon Re: Arky's Revenge Voting (+1)  
Actually, I made two submissions to Troll Holds. But this is my first proper puzzle with DROD elements.

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06-08-2019 at 04:58 PM
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MHighbrow
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icon Re: Arky's Revenge Voting (+3)  
Oh! Thank you everyone! I wasn't at all expecting to do that well!

These are indeed my first submitted rooms in, like, 10 years of playing DROD on and off. I've been playing again for the last six months, and I wanted to try to get involved with the community again (since you guys helped me so much in the past, and I don't think I ever gave enough back in return!). I really enjoyed architecting, and I'm hoping to do more of it soon!

Here's a bit of architect commentary for my two entries, Brained Roach and Golem Rubble. I'll put it in spoilers because I talk about their solutions:

Click here to view the secret text

I didn't vote because I've only found time to figure out half the rooms (sorry!) , but my favourite of the ones I solved were Bumfuzzling, with its clever switching trick, and Fragicide, with its very mean but very funny solution.
06-08-2019 at 08:46 PM
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Dragon Fogel
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icon Re: Arky's Revenge Voting (+1)  
Architecture thread is up: http://forum.caravelgames.com/viewtopic.php?TopicID=43996

If you want to change your scroll text, please try to post the changes in the next week! If that's not feasible for you for some reason, let me know as soon as possible.
06-09-2019 at 12:01 AM
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mrimer
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icon Re: Arky's Revenge Voting (0)  
Congratulations to the contest winners, and a thank you to everyone who contributed rooms to play!

What a great contest :)

I've awarded rank points to the winners and first-time entrants.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-09-2019 01:21 AM]
06-09-2019 at 01:20 AM
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