Spleen wrote:
Hi, I played thru the hold - here are my demos.
- I especially liked C1:3N4E and C1:4N.
- I can't seem to get a grip on C2:2E at all!
- Scroll in C3:1W says "your" but should be "you're"
- I don't know if I got the intended solution for a couple of puzzles, could you please check my demos for C1:3N5E, C2:1E, C3:1N1W, C3:2E (especially broken)
- Are you going to bring these custom elements together at all? A Devourer chasing a Faer seems like a natural outcome.
- The blue door on C3 never opened for me though I cleared the level, I think it might be because you have C3:1N2E as a required room?
Overall, I liked the hold!
Fixed the typo and changed the final room to not be required! Attaching an updated version of the hold.
Also fixed the really broken unintended solution. C3:2E is expected to require you keeping all the brains alive. Its a really fun puzzle when its not broken! Recommend trying the room again. Changed it so the mirror+brains cant be placed on the pressure plate. Also fixed the pressure plate stuff.
C3 1N1E is intended. The other 2 technically aren't. C1's has a solution that doesn't require movement order. I'll be verifying it with the intended solution. Not sure how to avoid movement order just by its nature. I'll probably just leave it as is. C2's is intended, but only for 1 eye, with the north most eye facing SW since you can corner jump it. Changed the room so only 1 eye can do that since I want every eye to be handled differently.
C2:2E has a really tricky lynchpin. I will leave a hint incase you want to try and resolve it:
Click here to view the secret text
×One of the eyes are required to be awake half the time running back, and it's possible to exit the room even with it being awake! The other 3 eyes will keep it from moving
I tried thinking of puzzles with a mix of the new elements, but there wasn't any unique ideas I could think of that really incorperates them. They were all kinda designed to be their own standalone elements anyway, so thats why I decided instead of trying to forcefully make puzzles with them to just showcase them all as is.
Glad to hear you liked the hold! Going to edit the intro text for each level probably.
[Last edited by Crimson Moon at 08-26-2022 05:21 AM]