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Caravel Forum : DROD Boards : Architecture : Putting the Pieces Together Contest compilation
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Aquator
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File: PtPT The Leftovers The Entrance Victory.demo (10.6 KB)
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License: Public Domain
icon Re: Putting the Pieces Together Contest compilation (+3)  
Seems like there is another US in The Leftovers (demo attached).
10-24-2017 at 12:00 AM
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Dragon Fogel
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icon Re: Putting the Pieces Together Contest compilation (0)  
Not a US so much as "whoops, somewhere along the line I removed an important orb connection".

New version posted which should fix that.
10-24-2017 at 12:08 AM
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Aquator
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File: PtPT The Leftovers The Entrance Victory.demo (10.6 KB)
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License: Public Domain
icon Re: Putting the Pieces Together Contest compilation (+3)  
That explains that. Pretty sure I did it right this time. :)
If there is still a way of avoiding one of the room idea pieces then I'm not seeing it right now.
10-24-2017 at 12:22 AM
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Dragon Fogel
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File: PtPT Time Gunk The Entrance Victory.demo (30.2 KB)
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License: Public Domain
icon Re: Putting the Pieces Together Contest compilation (0)  
Going through and making demos.

I've just beaten Time Gunk without using the concept "use one timeclone to disrupt the timeline of another". Instead, I just had the main Beethro push one timeclone. Demo attached.
10-29-2017 at 01:51 AM
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Dragon Fogel
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icon Re: Putting the Pieces Together Contest compilation (0)  
Okay, Xindaris says he's fine with leaving Time Gunk as is, unintended solution and all, so I guess it's staying.

So I'm just waiting to see if another person can solve the postmastery room without finding any major breaks.
11-01-2017 at 05:49 PM
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mauvebutterfly
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icon Re: Putting the Pieces Together Contest compilation (0)  
I've solved everything except for the seep without any breaks. Not sure if that helps, since the solution for the seep might break something else.

Potential room spoilers: (the only way I've been able to kill the seep)
Click here to view the secret text


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11-13-2017 at 08:40 AM
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Dragon Fogel
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icon Re: Putting the Pieces Together Contest compilation (0)  
I've just replaced some pit with wall on my end to prevent that decoy placement from working. Thanks for finding it.

Hint for killing the seep:

Click here to view the secret text


Edit: Posted the version with added wall now.

[Last edited by Dragon Fogel at 11-13-2017 07:03 PM]
11-13-2017 at 05:52 PM
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mauvebutterfly
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File: PtPT Assembly Hall 1S Victory - mauve.demo (7.7 KB)
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License: Public Domain
icon Re: Putting the Pieces Together Contest compilation (0)  
Oh, that's kind of obvious in hindsight. Don't think I've ever had to do that with seep before, but I should have thought of that.

Anyway, here's a demo of me completing the room. I doubt that I did anything meaningfully different to Aquator, since I used all the pieces in ways that felt intended, but I'm including the demo just in case you spot something weird with it.

Also, this is the old version of the room, but the pit to wall change you made shouldn't affect this solution.

Regarding the room itself, it was a lot of fun, but it was incredibly intimidating. I'm glad I played through it though, and I'd advise other players not to give up too soon on it. Everything is pretty manageable. Just focus on one thing at a time, and eventually it should come together.

edit: tested the demo with the new version of the room. Everything worked.

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106th Skywatcher

[Last edited by mauvebutterfly at 11-14-2017 12:51 PM]
11-14-2017 at 12:41 PM
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Dragon Fogel
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icon Re: Putting the Pieces Together Contest compilation (0)  
Thanks! You did solve it as intended. Spoilery comments follow:

Click here to view the secret text

11-14-2017 at 09:21 PM
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