In order to judge your idea, we would probably need more context. If you intend to make a hold featuring puzzles based on multiple player roles a la holds such as "
Choose Your Adventure"
or "
Val Unrich,"
or even games such as Wonderquest, then it would be perfectly fine as long as you have original ideas.
However, in accordance with
step 7 of DiMono's architecture guide, it is a bad idea to force players to sit through puzzles that exploit bugs relating to different player roles or bugs in general without at least some prior knowledge of what's occurring in the puzzle.
[Last edited by azb at 07-23-2017 12:30 PM]