The standard way I'd handle this is by having the scripted character in question use "
Wait for player to touch me"
or if that won't work, use _MyScript vars set to _MyX and _MyY so that the "
Wait for Entity Player at"
condition checks the specific spot that invisible character is on.
Or...if you only have one of the character in question it could set a pair of global vars to its own location and have another character detect whether those match a certain range. It depends on what you're after specifically.
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