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Caravel Forum : DROD Boards : Holds : City of Queens (11 Queen Puzzles)
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σ 2.17
Author Name:Tim
Submitted By:Tim
Hold Name:City of Queens
Theme:11 Queen Puzzles
Author's Difficulty:
Number of Levels:1
Number of Rooms:12
Number of Monsters:180
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:4 (+4 / -0)
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File: City of Queens 02.hold (6.6 KB)
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License: Other
From: Unspecified
icon City of Queens  
The Ancient Royal Chambers, Beethro remebered, is the resting place for deceased Queens and their treasures.

It is not allowed to kill anything in the rooms, except on one occasion.

Custom says that when a new Queen has to be buried, all monsters have to be cleared, to make sure she is accepted as a new inhabitant.

And this time, Beethro has to do this job.
11-10-2004 at 10:23 PM
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Tim
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icon Re: City of Queens (+2)  
Dear Exterminator,

I will give away 2 rank points for everyone who finishes this hold.
I still have a few mod points to give away.

1) As proof, you will have to PM me with the exact contents of the scroll of the very last room.
2) Reply here (but without the contents of the scroll) so that I can give you +2 in the post.

Have Fun!

-- Tim

PS. If you need hints, you can now ask them on the Hints and Solutions Board. No need to ask me now.

PS2. If you want to know what the playtesters say about this hold, please visit this thread.

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[Last edited by Tim at 06-26-2006 10:13 PM : Link updated.]
11-10-2004 at 10:30 PM
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rowrow
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icon Re: City of Queens (0)  
This is a very hard hold.

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11-11-2004 at 06:30 AM
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techant
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icon Re: City of Queens (+1)  
I agree this is a tough hold with complex problems but very in..ter..rest..ing..

I like rooms that are hard but simple enough that I lay awake playing them in my head. Some of these I have gotton but some have me completely perplexed. This is not just your swipe and slash kind of hold. :w00t

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11-13-2004 at 10:41 AM
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Tim
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icon Re: City of Queens (0)  
techant wrote:
I like rooms that are hard but simple enough that I lay awake playing them in my head.
Oh no, now I'm keeping other people awake at night!
I'm not sure I should be glad about this or not... :blush

-- Tim (who hasn't slept well recently...)

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11-13-2004 at 11:03 AM
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techant
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icon Re: City of Queens (0)  
;) Don't worry it's better than counting sheep.

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11-13-2004 at 11:37 AM
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stigant
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icon Re: City of Queens (+2)  
I did it. I did it... I finally got that last room!

A very nice hold. All of the rooms are hard to nearly impossible, but they all require logical reasoning and thinking ability rather than slashing ability.

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02-16-2005 at 05:52 PM
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larrymurk
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icon Re: City of Queens (+2)  
Yup, another good hold by Tim with many good, fairly difficult puzzles using roach queens.
05-05-2005 at 04:18 PM
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Hatlore
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icon Re: City of Queens (+1)  
I enjoy this hold. Although the puzzles are all quite hard, I find them enjoyable and puzzling.
05-11-2005 at 11:28 PM
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Alneyan
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icon Re: City of Queens (+2)  
So, we get an "I've conquered City of Queens" badge of honour? Two of your holds down, I'm halfway there!

My vote is an 8 and 7 brains (challenging, but not frustrating). My favourites rooms are 2N 4E and 1E, even though I'm supposed to hate trapdoors with a passion. 2N 5E also deserves a mention, even though it's *supposed* to be an easy one by your own account: I've found it tricky enough with two mimics, and I haven't tried with one only yet.

I have found 2N 6E to be quite different from the other rooms in the level, resting more on slash-and-run or (light) horde management than a puzzle, and didn't care much for that particular room. I also disliked 2N 7E, but I suspect it has to do with my inability at solving a force arrow maze of any size without using brute force. Still, since brute-forcing does work pretty well in that room (if you don't mind having the worst demo on record), I shouldn't complain too much.

On another note, the URL for the Architecture thread links to DROD.net instead of forum.caravelgames.com; of course, being a silly one, I didn't quite get the fact, used the Search function instead, couldn't make a search on "Author is Tim" because your nickname is too small for the search engine, until I eventually came upon the advertised thread. Well, speak about reinventing the fifth well of a carriage.
06-26-2006 at 10:08 PM
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Tim
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icon Re: City of Queens (+1)  
Thanks for your comments! I've edited the link.

As for your comment of some rooms being different than others... Well, this hold is meant as a "something of everything" hold, as back then there weren't a lot of roach queen puzzles at all. (Of course, now with Perfection and Beethro's Teacher this hold seems quite easy now...)

As for 2N7E, I agree it's a bit brute force, and I might change it if I ever do a remake. At this moment, I think it's not worth updating the hold (and resetting the High Scores) for it.

-- Tim

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06-26-2006 at 10:48 PM
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Alneyan
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icon Re: City of Queens (0)  
A room standing out is not necessarily a bad thing; it did strike me out as being on the weak side, but it's true such puzzles are a good deal more common now (and I had just mastered the roach-queen only level of L M N O right before finishing City of Queens, so I guess it didn't help).

I agree about not updating the hold simply because of one particular comment about a room; it is not *exactly* what you would call broken beyond repair. The comment was mostly intended for any future hold you might be planning, as you have hinted in the Tunnel Vision thread... and to let the architect know I did like the hold. ;)
06-26-2006 at 11:11 PM
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jbluestein
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icon Re: City of Queens (+2)  
Finally finished this one -- my last Tim hold!

I liked some puzzles, liked some puzzles less. Overall this was a very good hold. I give it an 8 with 7 brains.

(Tim, I'll have to go back and dig up the contents of the scroll...will do so tonight.)

Josh

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09-20-2006 at 03:06 PM
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skell
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icon Re: City of Queens (+1)  
This is a surprisingly good AE-era hold with actual puzzles with exception of one abomination.

Some more spoilery comments:
Click here to view the secret text

Fun: 7
Difficulty: 6

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05-31-2015 at 09:36 PM
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