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Caravel Forum : DROD Boards : Architecture : Kill that Gentryii
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disoriented
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File: Kill That Gentryii.hold (1.4 KB)
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icon Kill that Gentryii (0)  
Testing a script that requires killing all monsters and gentryii to clear the room.

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08-12-2016 at 05:49 AM
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IQubic
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File: KTG KILLLLLLLLL 1E Victory.demo (1.2 KB)
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icon Re: Kill that Gentryii (+1)  
Proof that I completed this room.

Please only look at this if you are really stumped.

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[Last edited by IQubic at 08-12-2016 06:00 AM]
08-12-2016 at 05:59 AM
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Crimson Moon
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icon Re: Kill that Gentryii (0)  
Maybe I broke the room, but why is the keg needed? I just killed the golem and roach before the stick and pushed the gentryii in the water right after.
08-13-2016 at 07:37 PM
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Dragon Fogel
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icon Re: Kill that Gentryii (+2)  
If you can push it in the water directly, you don't have the most recent TSS build. Go and download it. (Full download is best, as the main TSS hold itself has had some changes.)

[Last edited by Dragon Fogel at 08-13-2016 08:25 PM]
08-13-2016 at 08:24 PM
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Crimson Moon
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icon Re: Kill that Gentryii (0)  
Oh that would explain it! Wow, that's a weird change.

Well, now time to think about this room.

Edit: Okay, solved it. Keg still feels kind of pointless since you can just use the golem.

But I don't think that was the point of the room xD I think a hold concept of killing gentryii to complete rooms is interesting :)

[Last edited by Crimson Moon at 08-13-2016 09:28 PM]
08-13-2016 at 09:26 PM
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Someone Else
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icon Re: Kill that Gentryii (+1)  
Neat! At the very least, killing the gentryii feels satisfying. :)
08-14-2016 at 04:23 AM
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