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Caravel Forum : DROD Boards : Holds : war22 (battles)
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6.3/10 (8 votes)
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Author Name:khaim
Submitted By:khaim100
Hold Name:war22
Theme:battles
Author's Difficulty:
Number of Levels:1
Number of Rooms:45
Number of Monsters:7729
Version:DROD: The Second Sky (5.0)
High Scores:View High Scores
Hold Karma:5 (+5 / -0)
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File: war22.hold (34.7 KB)
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License: Other
From: Unspecified
icon war22  
new war hold..
03-10-2015 at 06:18 PM
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Chaco
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icon Re: war22 (+1)  
The war series has now entered the TSS era! Here you'll find a large collection of horde rooms, which will test both your tactical abilities and observation skills.

There's plenty of by-now classic war categories, such as the "tons of roach queens + mimics" rooms, and the "smattering of elements" room, but there's also new experiments with hot tiles, fire traps and puffs. There's even a Halph puzzle.

So, go out there and have fun - and remember to turn off the seeding beacons before you leave!

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03-10-2015 at 06:22 PM
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skell
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icon Re: war22 (+1)  
It's an immensely fun entry in the War series with some interesting scripted interactions and a good number of tricky rooms.

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03-10-2015 at 08:43 PM
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Insoluble
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icon Re: war22 (+2)  
Let me start by saying that I've never played a hold in the War series before, so that may skew my impression. I've always avoided them after seeing rooms with huge blocks of monsters on the H&S section. I don't usually think of myself as a fan of hoard rooms.

But I loaded this one up on a whim last night expecting to just spend five minutes poking around and spent a good 2 hours playing through most of it (I still have a few rooms left). It's surprisingly fun. The hoard rooms here are not your typical exercises in tedium. What look to be mindless rooms with huge blocks of monsters often have subtle underlying puzzles (and lynchpins even!) As simple minded as the rooms look, they are actually quite cleverly composed to force you to come up with a creative strategy. There's also a lot more variety than meets the eye. Rooms that look similar on the surface require drastically different strategies due to a slightly different placement of hot tiles, or the addition of a few mimics and a few dozen roach queens.

Every other room you enter looks to be completely impossible, and you find yourself drawn in in disbelief to just see how you could even survive a few turns. There are some really neat tricks with hot tiles, fire traps, squad horns (serious!), and bridges. Not to mention there are at least a couple of nice straight up, no hoard in sight, honest puzzle rooms.

If you've played holds in the War series before, obviously this post is nothing new. But for those of you like me who have always put the series off, consider giving this one a whirl. It's not at all what I expected.

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06-05-2015 at 02:05 PM
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Banjooie
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icon Re: war22 (0)  
Whoa, Khaim's got a new War out? He isn't gone? I /have/ to try this.
07-11-2015 at 11:00 AM
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OneMoreNameless
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icon Re: war22 (0)  
This hold is objectively awful. Room layouts are ugly, mostly empty and copy/pasted ad nauseum. Enemy masses are placed in lazy squares. Checkpoints are in useless locations. Bad grammar, typos and undescribed entrances are all present. A couple of rooms use scripts without warning or explanation. A couple of rooms are pointlessly trivial and can be solved within seconds.

Yet needing to dive sword-first into an ocean of roach queens in order to survive their spawn while figuring out how to still keep mobile enough to reposition your mimics is certainly ... an interesting experience. Every DROD player should try this out once, but there's really no reason for two let alone twenty two of these things to exist and I wish the concept had been picked up by a better author.
01-08-2017 at 10:49 AM
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Dischorran
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icon Re: war22 (+2)  
respect the war holds
children's computer DROD art
remade as true art


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01-08-2017 at 09:24 PM
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