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Caravel Forum : Other Boards : Forum Games : How do you solve this room? (DROD on the forums)
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Neather man
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icon How do you solve this room? (0)  
I will show a DROD room. Type in the keys you would hit to solve the room. Such as if you you had to move north to leave, you would type in "8" in your message. Include all the keyboard keys including + and the special key. You are currently facing north. This is a hold of my own. Here is with markers to show the script. 2 is the opener, 1 is the orb it hits on turn 1.

[Last edited by Neather man at 01-21-2013 09:55 PM]
01-21-2013 at 08:25 PM
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larrymurk
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icon Re: How do you solve this room? (+1)  
I'd run around like a chicken with its head cut off until I found out what scripting opened the yellow doors.
01-21-2013 at 08:51 PM
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Dischorran
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icon Re: How do you solve this room? (+5)  
Esc, L, down, O, P.

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01-21-2013 at 10:00 PM
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west.logan
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icon Re: How do you solve this room? (0)  
^ LOL!

Neather Man, I'm just not sure how anyone could figure out this room without knowing what the scripting is, did you have something particular in mind?

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01-21-2013 at 10:07 PM
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Neather man
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icon Re: How do you solve this room? (0)  
All it is is the NPC hits the orb on turn 1.
01-21-2013 at 10:17 PM
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12th Archivist
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icon Re: How do you solve this room? (0)  
Why should any of us have the desire to write down every move we make to conquer and leave the room? Pretty sure all of us have better things to do.

Maybe if it was a "Here's my room that fits in an X by X square. Solve it and post a demo, and you can go next by making your own room in an X by X square.", then this game would be better. But right now... not at all.

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01-21-2013 at 11:12 PM
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Neather man
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icon Re: How do you solve this room? (0)  
Ok then. Post a demo for your solution rather than imagining the solution.
01-22-2013 at 12:01 AM
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west.logan
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icon Re: How do you solve this room? (0)  
Neather Man, I appreciate your efforts but that would require me to build the room and then test it and there's not a lot of incentive for me to do that.

Even if you published the room and asked people to beat it, I'd still not feel the desire to do so.

Are you wanting to see if the room is beatable or is this just for fun? Thanks for putting up a game but I don't think anyone will want to play this particular one. Maybe something else?

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01-22-2013 at 12:16 AM
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Neather man
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icon Re: How do you solve this room? (0)  
Let's give this the sack and see what else there is in my juices then. Please Lock.
01-22-2013 at 12:55 AM
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12th Archivist
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icon Re: How do you solve this room? (0)  
Neather man wrote:
Please Lock.
What good will that do, if I may ask?

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01-22-2013 at 02:36 AM
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Jacob
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icon Re: How do you solve this room? (0)  
Why not just make some rooms for us to try and post them in Architecture?

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01-22-2013 at 05:33 AM
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Neather man
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icon Re: How do you solve this room? (0)  
12th: Since you guys don't want this thread, we could lock it to make it abandoned.

Jacob: I'm in a "rut" currently, but I might get some ideas eventually.
01-22-2013 at 10:38 AM
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Jatopian
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icon Re: How do you solve this room? (0)  
Generally, if a thread has nothing more to be said, it gets abandoned anyway. The only reason to lock a thread therefore is to ensure that no more is said even if more could be said. So it doesn't happen very often on this forum.

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01-23-2013 at 12:09 AM
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