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Caravel Forum : DROD Boards : Holds : Slay'n time (Slayer murdering)
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6.1/10 (10 votes)
σ 1.22
Author Name:Red-XIII
Submitted By:Red-XIII
Hold Name:Slay'n time
Theme:Slayer murdering
Author's Difficulty:
Number of Levels:3
Number of Rooms:20
Number of Monsters:130
Version:DROD: The City Beneath (3.3)
High Scores:View High Scores
Hold Karma:1 (+1 / -0)
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File: Slayn time.hold (6.3 KB)
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icon Slay'n time  
A little hold where you have to kill slayers in different ways.
12-24-2012 at 04:12 AM
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Schik
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icon Re: Slay'n time (+2)  
This is the kind of slayer-killing hold that I like - it doesn't require knowing obscure tricks, just some pretty basic ways that different elements can be used to kill slayers.

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12-24-2012 at 02:14 PM
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larrymurk
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icon Re: Slay'n time (+1)  
Nice hold.

There are other slayer killing holds, but this is a bit different.
Enjoyable difficulty for me. Slightly challenging, but not too difficult.
12-26-2012 at 12:34 AM
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disoriented
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icon Re: Slay'n time (0)  
Perhaps "Slayer manipulation, 1N" should be marked unhighscoreable.

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12-27-2012 at 11:05 PM
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Red-XIII
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icon Re: Slay'n time (0)  
I can see your point, but is it really necessary?

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12-28-2012 at 09:13 AM
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mxvladi
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icon Re: Slay'n time (0)  
Yes it is! (unless it is clearable, obviously)

EDIT: Thanks

[Last edited by mxvladi at 12-28-2012 10:49 AM]
12-28-2012 at 10:32 AM
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Red-XIII
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icon Re: Slay'n time (+1)  
Gorsh you're right, I'll do it immediately!

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12-28-2012 at 10:36 AM
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skell
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icon Re: Slay'n time (0)  
And completed. Pretty neat hold, it could use a lot more polishing but the puzzles were really enjoyable.

5.5 brains, 7 for Fun

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01-06-2013 at 04:14 PM
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noma
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icon Re: Slay'n time (+2)  
I quite enjoyed me some slayer slay'n. In most rooms it is pretty clear what needs to be done, you just need to work out the how. Which is part of the fun. There were a few puzzles that required some head scratching, but nothing too strenuous.

I do have one recommendation and two complaints which I feel warrant mentioning and are the reason I gave the hold a 7 instead of an 8:
Click here to view the secret text

I know that was long and I'm sorry if it gives the impression that there is a lot wrong with the hold. There really isn't. I'm just very bad at succinct explanation. I hope to see more from Red-XIII.
01-12-2013 at 06:40 PM
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Red-XIII
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icon Re: Slay'n time (0)  
noma wrote:
Click here to view the secret text


I appreciate you told me this, even if the scripts are simple they should be very clear to the player. In my future holds (soon or later they'll arrive, I just need time)I'll note in a scroll any script using so that the player can only focus of the puzzle.

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[Last edited by Red-XIII at 01-12-2013 06:53 PM]
01-12-2013 at 06:52 PM
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Penwielder
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icon Re: Slay'n time (+3)  
I found this better than other slayer-killing holds for the reason Schik mentioned: the emphasis isn't on advanced manipulation of slayers, but on interesting and varied ways to kill them with other game elements. The first two levels weren't great, but weren't bad either, and I particularly liked the third level. My favorite rooms were probably 1N and the exit on that level; my least favorite was definitely 1N on the second level (which paused my progress on this hold until today, but isn't as bad once you've read the comments on it above).

This is the first of your holds that I've finished. I've looked at your first two as well, but I think for now I'll move onto your latest one, Alkan's Crypt. I'm looking forward to seeing your fifth hold (hopefully fairly soon) as well.

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[Last edited by Penwielder at 06-10-2013 05:01 PM]
06-10-2013 at 05:00 PM
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Red-XIII
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icon Re: Slay'n time (0)  
Thank you very much for your comment, It's really nice to hear those things!

This was the third hold I built so I agree that it still lack of something but I'm trying hard to improve :)

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06-10-2013 at 07:20 PM
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adS
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icon Re: Slay'n time (-1)  
What on earth is going on here? I have solved several rooms but almost never get a score.

Why? Is there any good reason to design such rooms?

I really feel cheated.

adS

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05-23-2014 at 08:50 PM
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Red-XIII
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icon Re: Slay'n time (0)  
adS wrote:
Is there any good reason to design such rooms?

I really feel cheated.

adS

The reason was to introduce beginners to deal with the slayers. Also, since this was first hold I made with TCB elements I can see that the quality is not good but, until last year, I didn't know that high scores were that important.
I'm sorry you felt cheated :/

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There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
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05-23-2014 at 09:17 PM
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adS
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icon Re: Slay'n time (0)  
Well, I spend a lot of time on optimizing.

Therefore I really do not like rooms (except trivial ones) that do not records high scores. To some extend this is - of course - a matter of taste.

By the way, trivial rooms without any monsters that do record high scores are worse :)

adS

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pauca sed matura
05-23-2014 at 10:22 PM
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azb
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icon Re: Slay'n time (+1)  
This hold was a nice, relaxing hold that serves a good break from other, harder holds. I always loved, since the days of Webfoot, Boss battles, and there sure are a lot of epic rooms of that style. Slayer murder (level 1) comes to mind, but Slay'n Time (level 3) also had very enjoyable clashes.

My only complaint is many of the rooms involving tarstuff, such as Slayer Manipulation (level 2) or Slay'n Time, were sometimes convoluted (Slayer Manipulation, 1N, for example) and difficult to figure out at first glance.

Also, sometimes, again citing Slayer Manipulation 1N, it felt like I was fighting the tarstuff instead of the Slayers. Overall very good, though.

7 Fun, 5 Difficulty

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08-02-2015 at 02:38 PM
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