Completed! Don't know if I'll ever manage the secret room though...
I really enjoyed this hold. The slayer puzzles were fun, and I really liked the mimic and the mud rooms, both really clever and innovative puzzles.
I wasn't as big a fan of the rooms based on monster movement order though, they felt a bit cheep in comparison. The way the seep trick works was pretty neat but I would have liked the room better if it had been built around that trick rather than the brained seep manipulation.
For the guard room I had to read the hints mxvladi wrote in the architecture thread.
Click here to view the secret text
×Once I got it I thought it was a good puzzle, but I think I would have enjoyed it more if there had only been one guard besides the trapped one. As it was I were wondering if I had to use more than one guard, and that made finding a solution really messy.
All in all, great job mxvladi. A really fun hold to optimize!
Edit: Aaaand Mastered! The secret room was evil, but not quite as hard as I had thought. I liked it.
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Voligner is my very own DROD-like game. Please check it out!
[Last edited by Rheb at 08-15-2011 12:01 AM]