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wonkyth
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I think I've seen similar behaviour with an unstoned key sitting on a round wall, the key didn't roll off until I walked next to it and moved again.

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06-29-2009 at 04:59 PM
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Bigwig
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icon Re: The (Un)Official SubTerra Object Behavior Thread! (0)  
Ok here's one. I was testing part of a level i was making which has cushions in it and eggs in it. I had the magnet tool and i pulled down a cushion a few times that had an egg ontop of it. After the egg landed when i stopped pulling, the cushion looked different and sort of squashed. I also couldn't pull the squashed cushion or move it at all. :huh

I've worked out the reason for it to be because i was pressing the down key too quickly while i was holding shift and pulling the cushion down.

It may not be a major glitch but i thought i may aswell note it.

Heres the part of the level by itself so you can see. Just watch the demo.

:look
06-29-2009 at 10:01 PM
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Celtic Minstrel
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wonkyth wrote:
I think I've seen similar behaviour with an unstoned key sitting on a round wall, the key didn't roll off until I walked next to it and moved again.
What do you mean by "unstoned"?
06-29-2009 at 11:49 PM
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B.J.Earles
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Apparently if a seeker stops on a cloning switch it activates that switch repeatedly.
11-14-2009 at 06:19 AM
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Muzozavr
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Dynamites can block teleporters. Not a bug, not even a quirk, but not very obvious nonetheless.
11-14-2009 at 11:54 AM
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Celtic Minstrel
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But not for the player.

Does that apply to placed dynamite, even?
11-29-2009 at 05:58 PM
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Muzozavr
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Non-placed dynamite can only block other objects, not players. I think. Haven't tested.

Placed dynamite, OTOH, blocks anything, including players if you're fast enough.
11-30-2009 at 12:59 PM
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Danjen02
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Considering that placed dynamite will explode a few seconds after being placed, it makes blocking a player a very narrow application indeed.

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11-30-2009 at 08:53 PM
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Celtic Minstrel
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Though wouldn't it also destroy the portal in that case? So, the "block" would sort of be permanent.
12-01-2009 at 02:38 AM
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Danjen02
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Yes, hence the use of the word "very" :P

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12-01-2009 at 06:15 AM
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B.J.Earles
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You would have to devise a reason to block the portal before destroying it, a difficult task in my opinion. It could be done if the portal to be blocked was right next to the portal that needed to be walked through so that both would be destroyed by the resulting explosion. Note that there would have to be no other reasonable way to destroy the first portal with the dynamite.
12-01-2009 at 06:38 AM
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Danjen02
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The only use I can see for this is being wedged between two portals, and using the dynamite to step into one, blocking the path of the other, to end up elsewhere.

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12-01-2009 at 10:13 AM
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Celtic Minstrel
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...oh dear, now I want to make a level...


...though, I'm trying and failing to see how that would work.

[Last edited by Celtic Minstrel at 12-01-2009 02:10 PM]
12-01-2009 at 02:08 PM
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Danjen02
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I would imagine a level would look something like this:
  +++     
+++P+  +++
....+  +P+
+++P+  +.+
  +++  +.+

"+" = Wall
"P" = portal
"." = floor

Stepping into either portal would take you between the two of them until they become blocked. So, you would drop dynamite between them and walk south, and you would end up below the portal on the right. This would also kill the other two portals, creating a rather overdone one-way passage. :P

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[Last edited by Danjen02 at 12-01-2009 09:45 PM]
12-01-2009 at 09:38 PM
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The Stew Boy
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Bug: If a firedrake tries to destroy a rock/gem inside a trap, it'll just freeze where it is, and touching it kills you.

Edit: Something else that I'm not sure has been posted before: When cloning tools (except dynamite) onto ice, they move over it normally, but once they stop, any ice they are on disappears. Also, if they are tring to move over a diagonal force thingy and are blocked, and the blockage is removed, they'll continue moving, unlike most objects which would either fall down or just stay where they are.

Oh and something else: When you click 'Start Game' and you're selecting a level pack, holding the up arrow loops back to the bottom once you reach the top, however holding the down arrow just stays where it is once you have selected 'More...'. Also, when I do select 'More' and there's only a couple level packs there, I'm able to 'select' empty lines.

[Last edited by The Stew Boy at 12-05-2009 05:20 AM]
12-05-2009 at 05:09 AM
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Danjen02
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The Stew Boy wrote:
Something else that I'm not sure has been posted before: When cloning tools (except dynamite) onto ice, they move over it normally, but once they stop, any ice they are on disappears. Also, if they are tring to move over a diagonal force thingy and are blocked, and the blockage is removed, they'll continue moving, unlike most objects which would either fall down or just stay where they are.
Objects that are normally stationary that are cloned onto a moving floor or ice (forcing them to move) behave very differently that one would expect.

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12-05-2009 at 08:37 AM
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Radiant
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Danjen02 wrote: Objects that are normally stationary that are cloned onto a moving floor or ice (forcing them to move) behave very differently that one would expect.
Yes, that is expected behavior ;)

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12-06-2009 at 11:23 PM
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The Stew Boy
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Well OK, what about the others then?
12-07-2009 at 04:04 AM
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Radiant
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The Stew Boy wrote:
Well OK, what about the others then?
That would be bugs, unfortunately.

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12-07-2009 at 08:07 AM
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Danjen02
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Here's an interesting little quirk:

Put a skelwing in a trap (just to hold it there) beside a wall containing an object. In the explosion data, put something in the square that would end up on the wall. When you kill the skelwing, the explosion will destroy the wall as expected, it will release its object briefly, and then get overwritten by whatever (non-null) object the skelwing had!

As for uses for this, you could probably make a very precise laser mechanism. :unsure

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12-08-2009 at 10:52 AM
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zxcvboy
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icon Re: The (Un)Official SubTerra Object Behavior Thread! (0)  
Danjen02 wrote:
Here's an interesting little quirk:

Put a skelwing in a trap (just to hold it there) beside a wall containing an object. In the explosion data, put something in the square that would end up on the wall. When you kill the skelwing, the explosion will destroy the wall as expected, it will release its object briefly, and then get overwritten by whatever (non-null) object the skelwing had!

As for uses for this, you could probably make a very precise laser mechanism. :unsure

I have something to prove what Danjen was saying.
EDIT: When testing Yetanotherballoonbug.sub, I died next to the balloon. A small explosion rose from the steel wall.

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[Last edited by zxcvboy at 04-16-2011 10:25 PM]
04-16-2011 at 10:13 PM
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Danjen02
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Exploding walls! :lol

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04-17-2011 at 02:48 AM
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zxcvboy
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icon Re: The (Un)Official SubTerra Object Behavior Thread! (0)  
And when you stand near the key on the balloon, the key rolls off by magic.

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04-17-2011 at 08:59 AM
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