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Caravel Forum : DROD Boards : Architecture : Traps (Beta testers needed)
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The-Ultimate-Shyguy
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File: Traps.hold (2.9 MB)
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License: Public Domain
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Hey! Im back with a new hold! I decided to fill the hold with traps so i did! Now i need some beta testers! Please test for me and tell me if there is any bugs! :D

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10-11-2008 at 09:34 AM
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Blondbeard
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icon Re: Traps (-1)  
Why not make a hold for DROD RPG? :)

(Just a sugestion. I haven't even downloaded this hold. And holds ought to be posted in Architecture)
10-11-2008 at 09:40 AM
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mxvladi
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What?! Why did you post it in "General"?! You know that it MUST be in "Architecture", so why did you post it HERE?! :-O

I hope somebody from moderators will move this topic in the "Architecture".

EDIT: I played the hold. It's VERY easy, though "Woods" sounds made me laugh. ;) Idea of those "traps" reminded me about "Torture Chambers" level in TCB.

EDOT AGAIN: Somebody from admins moved this topic in "Architecture". Great.

[Last edited by mxvladi at 10-17-2008 02:48 PM]
10-11-2008 at 10:14 AM
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The-Ultimate-Shyguy
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Sorry for posting in general! its years since i last posted ;)

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10-11-2008 at 10:50 AM
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Beef Row
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The-Ultimate-Shyguy wrote:
Sorry for posting in general! its years since i last posted ;)

http://forum.caravelgames.com/search.php?username=The-Ultimate-Shyguy&action=viewuserposts

It's not even been dog years.

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10-11-2008 at 01:03 PM
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Jacob
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icon Re: Traps (+1)  
Odd hold. Completed it in about 5 minutes.

Entirely involves walking around scripted characters who are are walking in scripted paths.
There's quite a lot of leeway to walk around them or their swords so there aren't really any timing puzzles.

The plot is also odd - Beethro finds gel being delivered somewhere, but he never finds out where or why. And the ending is the most cliche ending to a story known.
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Unintended solution: You can skip the right side of the very first room by walking up the path you open by stepping on the pressure plate. You know that swordless Beethro does not drop trapdoors, right?

Bug? For some reason your sword reappears in the first room of the island level.

Plus points: the hold is a fun diversion and is easy.
It's completable and I could not find any major bugs.

Oops, two more points. This should be on architecture.
Why's it 2.9Mb? It's quite a small hold. Did you use custom media?


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[Last edited by Jacob at 10-11-2008 01:06 PM]
10-11-2008 at 01:04 PM
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mxvladi
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Jacob wrote:
Why's it 2.9Mb? It's quite a small hold. Did you use custom media?

He used some kind of custom media in "Woods" level. That's why it's 2.9 megs.
10-11-2008 at 01:38 PM
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bdwing
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If everything had been scripted as a cut scene, this would have been perfect for the Film Festival contest. If Beethro had a sword and could actually fight the monsters, this would have been a small but worthy hold. As it is, meh.

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10-12-2008 at 12:15 AM
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The-Ultimate-Shyguy
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icon Re: Traps (0)  
Hey guys! im just gonna tell you, im not gonna play D.R.O.D in a while. Im trying to get some ideas you know :) !
Meanwhile im gonna play this game called blockland!

http://www.blockland.us/index.asp

____________________________
I love roleplay holds!
Please tell me if you've got one! :yes

Click here to view the secret text


Click here to view the secret text

10-26-2008 at 07:51 AM
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