Nothing much to add here - a short hold of slayer surrounded by monster puzzles. Most rooms have an element of trial-and-error, the wraithwing room seems the most rigid, forcing you into a specific set of moves to survive. Like CSR, I enjoyed the aumtlich room, trying different mirror combinations until I found one that worked.
I enjoy slayer holds and this is a nice short example of that.
My Verdict:
Difficulty: 5.5
Fun: 6
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G