This is a nice lunch break of a hold: not too hard, not too trivial, and not too long.
I particularly enjoyed the goblin manipulation and golem manipulation rooms, which put interesting twists on some classic types of rooms; the southern room was also quite fun. Mowing down hordes of roaches or eyes was somewhat less entertaining, but the nice thing about this sort of hold is that it was over before they had a chance to irritate me too much.
This hold is definitely worth the minimal time investment to play it (and yes, that's a more positive statement than it might initially sound).
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