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Caravel Forum : DROD Boards : Architecture : A scripting problem ((seeking help))
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Elfstone
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icon A scripting problem (0)  
I'm back to building again tonight, after a very long absence, and I've come up against a problem: I cannot get a character to move. He simply won't budge! I've used the 'Move to' command and the grid numbers but he resolutely refuses to go there. Can anyone suggest what I might be doing wrong?

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05-28-2008 at 09:37 PM
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Mr. Slice
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icon Re: A scripting problem (+1)  
Is your character an actual person, or is the character "None"?

Is your character visible?

Are there movement restrictions between the character and the character's destination?

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05-28-2008 at 09:44 PM
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Elfstone
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icon Re: A scripting problem (0)  
Mr. Slice wrote:
Is your character an actual person, or is the character "None"?
- yes; a citizen disguised as a guard

Is your character visible?
- yes

Are there movement restrictions between the character and the character's destination?
- no

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05-28-2008 at 09:57 PM
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Mr. Slice
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icon Re: A scripting problem (0)  
Are you scripting it right?

Is there a problem with your version of Drod?

A problem with your computer?

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05-28-2008 at 10:16 PM
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Tim
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icon Re: A scripting problem (+1)  
It's faster if you just post the room here.
05-28-2008 at 10:20 PM
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Elfstone
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icon Re: A scripting problem (0)  
Tim wrote:
It's faster if you just post the room here.
how do I do that?

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05-28-2008 at 10:29 PM
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Tim
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icon Re: A scripting problem (+1)  
Create a new hold, copy and paste the room in there, and post the new hold here.
05-28-2008 at 10:50 PM
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Someone Else
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icon Re: A scripting problem (0)  
Does the script actually reach that point?
05-29-2008 at 01:05 AM
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Elfstone
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icon Re: A scripting problem (0)  
Tim wrote:
Create a new hold, copy and paste the room in there, and post the new hold here.
Oh dear, I should have figured that out for myself! :blush Sorry! and thanks Tim.
Someone Else wrote:
Does the script actually reach that point?
which point? :~(


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05-29-2008 at 06:03 PM
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Mr. Slice
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icon Re: A scripting problem (0)  
The point where you want the character to go.

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05-29-2008 at 06:26 PM
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Doom
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icon Re: A scripting problem (0)  
I'm pretty sure "the point" means the location in the script where the movement order is issued. In other words, does the script get stuck in earlier commands or skip past the movement command?

I agree. It'd be easier to just attach the room here.
05-29-2008 at 06:32 PM
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Elfstone
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File: scripting room.hold (2.2 KB)
Downloaded 50 times.
License: Public Domain
icon Re: A scripting problem (0)  
My thanks to you all and here is the room.

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05-29-2008 at 09:23 PM
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Mr. Slice
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icon Re: A scripting problem (0)  
I know why it wouldn't copy. It should be because you can't replace an entrance room.

EDIT: Aha! I know why your character won't do anything except speak! It's because the character is not visible! You need to check in the box on the lower right corner of the scripting table if the character would show up!

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[Last edited by Mr. Slice at 05-29-2008 10:59 PM]
05-29-2008 at 10:57 PM
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Elfstone
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File: test hold.hold (2.1 KB)
Downloaded 47 times.
License: Public Domain
icon Re: A scripting problem (0)  
Thanks Mr Slice, but it *is* checked. I've just been looking because I'm having exactly the same kind of conversation in Chat with Jatopian. When I play the room I can see him perfectly well. ?

Edit: new copy of the room attached as per Jatopian's request

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[Last edited by Elfstone at 05-29-2008 11:14 PM]
05-29-2008 at 11:06 PM
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Tim
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icon Re: A scripting problem (0)  
And it's still not checked if I download it.

My opinion is that there is still a bug there. Because of a bug, the guard is made visible.

Can you try add "Appear" as your first command, then see if the guard is moving?

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05-29-2008 at 11:18 PM
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Someone Else
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icon Re: A scripting problem (0)  
Actually, in neither copy of the room is the box checked. It's down in the bottom right. Alternately, you can put "Appear" at the start of the script.
05-29-2008 at 11:19 PM
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Elfstone
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File: Test too.hold (2.1 KB)
Downloaded 45 times.
License: Public Domain
icon Re: A scripting problem (0)  
Yes, but it is checked in my version - I promise you - so I can't check it anymore than it already is :~(

I'll try putting in "Appear" to see if that makes a difference, back in a minute or two.

Edit : and here's the version with Appear in it. I played it and it has made no difference on my mac :(

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[Last edited by Elfstone at 05-29-2008 11:29 PM]
05-29-2008 at 11:26 PM
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Someone Else
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icon Re: A scripting problem (0)  
Now it works on my computer. But the box still isn't checked on my computer...
I don't know what's going wrong. Maybe it's something about me having windows, and you using a mac.
05-29-2008 at 11:32 PM
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Tim
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File: Tims Test too.hold (2.2 KB)
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License: Public Domain
icon Re: A scripting problem (+1)  
Wait, what do you mean by move?

Can you try this hold for me?

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05-29-2008 at 11:36 PM
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Elfstone
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icon Re: A scripting problem (0)  
Aha! he moved! too soon and too quickly , but he moved :thumbsup What did you do?

Edit: OK "Cut scene 100" - I don't understand ? When I have made characters move before (in this same hold) I didn't need to put that. Very puzzled and it's now very late here. With apologies to all of you trying to help I will have to go to bed now and return to this after work tomorrow.

Thanks again.

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[Last edited by Elfstone at 05-29-2008 11:43 PM]
05-29-2008 at 11:39 PM
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Tim
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icon Re: A scripting problem (+1)  
I added an extra command called "cutscene 100".

Change the number for slower and faster. 100 means 100milliseconds.

Please check the manual for more information.

EDIT: It could also be this bug. Are you using the latest version?

[Last edited by Tim at 05-30-2008 12:10 AM]
05-29-2008 at 11:42 PM
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mrimer
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icon Re: A scripting problem (+1)  
Yeah, I'm guessing it's a Mac-only bug. Elfstone, please download the game again (it will be build 83) to get this fixed. So sorry about the trouble. Everything should work in build 83 now.

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05-30-2008 at 01:08 AM
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Elfstone
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icon Re: A scripting problem (0)  
Thanks mike - I was beginning to feel wilted last night and had to give up on this. I'll do the download after I've eaten. :)

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05-30-2008 at 05:57 PM
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