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Caravel Forum : DROD Boards : Architecture : Squeekie's Hold
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squeekie
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File: Squeekies Hold.hold (1.5 KB)
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icon Squeekie's Hold (0)  
This is just a small hold I had fun making. It's basically one room that looks easier than it is. Enjoy, have fun. -_-

[Edited by squeekie on 12-17-2003 at 04:21 AM GMT]

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12-17-2003 at 04:05 AM
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DiMono
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icon Re: Squeekie's Hold (0)  
Neat room. Needs another checkpoint. I had fun playing it.

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12-17-2003 at 06:40 AM
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zex20913
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I don't think it needs another checkpoint. It is almost always possible to reach, save for the last 1/8th or so of the room. I think many of us are becoming too checkpoint dependant.

By the way, I liked it as well. A nice 5-10 minute diversion from other stuff.

[Edited by zex20913 on 12-17-2003 at 07:31 AM GMT: Forgot to talk about the hold!]

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12-17-2003 at 07:30 AM
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squeekie
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Yes, I might edit the second room and keep the entrance theme. I had fun making it and enjoy all the others holds. I'm just passing time until the 1.7 debut.

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12-17-2003 at 04:54 PM
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Scott
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I ended up doing this without a checkpoint. I think my player data file is getting corrupted. I stood on the checkpoint died and restarted at the beginning and restore didn't show any checkpoints.
12-17-2003 at 11:37 PM
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DiMono
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That happened to me in Deep Hold. I stepped on a checkpoint, I know I did, but it didn't register when I died. The next time it worked, though.

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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
12-18-2003 at 07:17 AM
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Scott
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I tried it a few times to make sure. It hasn't worked once. So I made a new player and played the hold and it worked fine.
12-18-2003 at 07:31 AM
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Oneiromancer
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That's definitely worth reporting in the Bugs forum, and you should probably supply your .dat files too, so Mike can see what the difference is between the two players.

Game on,

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12-18-2003 at 07:35 AM
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