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Caravel Forum : DROD Boards : Holds : Happyhouse (various puzzles)
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6.3/10 (17 votes)
σ 2.11
Author Name:Tscott
Submitted By:Tscott
Hold Name:Happyhouse
Theme:various puzzles
Author's Difficulty:
Number of Levels:1
Number of Rooms:24
Number of Monsters:1251
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:3 (+3 / -0)
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admin
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File: Happyhouse.hold (17.3 KB)
Downloaded 2505 times.
License: Other
From: Unspecified
icon Happyhouse  
Welcome to the Happy House. This hold has a bit of everything: queen wrangling, timed(?) tar mothers, brain controlled snakes, deadly spirals, evil eye entries, plus maybe a surprise or two. But, hopefully these rooms won't drive you too insane. We wouldn’t want you staying in the Happy House forever, would we?

Enjoy.
12-11-2003 at 09:14 PM
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RubellaGolda
Level: Delver
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icon Re: Happyhouse (0)  
I liked the hold so far; like The Killing Jar, a nice distraction from Dugans (there I'm at level 10 now).

I do seem to be stuck in the exit room with the Wraithwings (1N)
I can enter the room from three sides, but from none of them I can kill all Wraithwings, the last three or so stay at a safe distance and there is no room to "outmove" them... :-O
12-18-2003 at 09:29 AM
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Oneiromancer
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icon Re: Happyhouse (0)  
It's not too difficult to do by entering from The Entrance...you should be able to "convince" the ones above the blue door to come around the edges by some diagonal "pushes". I'm pretty positive that's the only entrance you're going to be able to beat it from.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
12-18-2003 at 08:47 PM
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swann_88
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icon Re: Happyhouse (0)  
Click here to view the secret text

12-22-2003 at 02:28 AM
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DiMono
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icon Re: Happyhouse (0)  
That's a known bug, we're working on it.

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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
12-22-2003 at 07:48 AM
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Tscott
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icon Re: Happyhouse (0)  
swann_88 wrote:
does it ever end? the stairs send me back to the start
I have corrected this. The download at the top should now be free of the exit bug and will let you exit normally now.

Sorry for any inconvenance. :?

[Edited by Tscott on 01-26-2004 at 11:46 PM GMT]

____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
01-18-2004 at 11:02 PM
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dividendD
Level: Delver
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icon Re: Happyhouse (0)  
Also I can tell you added demos, one of the few holds that do! :thumbsup
02-14-2004 at 03:07 PM
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jjohn7418
Level: Master Delver
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icon Re: Happyhouse (0)  
Need some help!

I'm in room 1N, 2W and I can't seem to get the timing of this one. I've got number 1 blocked and 3 cleared out, but number 2 keeps starting to fill before I can get there.



Thanks,
Jim J. :~(

____________________________
"Know what I mean? Know what I mean? Nudge, nudge! Know what I mean? Say no more!" - Monty Python
07-27-2004 at 02:42 AM
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swann_88
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icon Re: Happyhouse (+1)  
Click here to view the secret text

07-27-2004 at 04:53 AM
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jjohn7418
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icon Re: Happyhouse (0)  
Thanks swann_88, I tried to keep a row of tar babies there but by the time I get to the bottom, they come down and the tar starts down the path at 2. I'll try again.

Thanks, Jim

____________________________
"Know what I mean? Know what I mean? Nudge, nudge! Know what I mean? Say no more!" - Monty Python
07-27-2004 at 12:50 PM
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swann_88
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icon Re: Happyhouse (0)  
sorry I replied by looking at the room
I have since been trying and it doesn't work that way
I think there is only one cycle of the snakes where you have time to reach that corridor
possibly only if you don't hit the trapdoor on the way by
08-01-2004 at 03:23 AM
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Tscott
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icon Re: Happyhouse (0)  
swann_88 wrote:
I think there is only one cycle of the snakes where you have time to reach that corridor
possibly only if you don't hit the trapdoor on the way by
I'm not sure if it's only one cycle, but it's very rare, however...

Click here to view the secret text


____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
08-05-2004 at 01:12 AM
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jjohn7418
Level: Master Delver
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icon Re: Happyhouse (0)  
Thanks for everyone's help. I finally figured out what you meant and was able to finish this room.

Thanks, Jim

____________________________
"Know what I mean? Know what I mean? Nudge, nudge! Know what I mean? Say no more!" - Monty Python
08-06-2004 at 04:15 AM
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selotte
Level: Goblin
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icon Re: Happyhouse (0)  
In 1S1W I can`t kill the last snake. It vill always go the other way in front of th hole, How to do that?, can it be done or do I do something wrong. I have found tnd hole next to the door but the snake will not go in there. I have tried for 3 hours now, and I an thinking giving up now.
02-23-2005 at 01:22 PM
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selotte
Level: Goblin
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icon Re: Happyhouse (0)  
selotte wrote:
In 1S1W I can`t kill the last snake. It vill always go the other way in front of th hole, How to do that?, can it be done or do I do something wrong. I have found tnd hole next to the door but the snake will not go in there. I have tried for 3 hours now, and I an thinking giving up now.
I figured out, but I think I must mish a room, I have concuered all the rooms, but can`t still get to the exit.
03-07-2005 at 04:09 PM
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selotte
Level: Goblin
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icon Re: Happyhouse (0)  
selotte wrote:
selotte wrote:
In 1S1W I can`t kill the last snake. It vill always go the other way in front of th hole, How to do that?, can it be done or do I do something wrong. I have found tnd hole next to the door but the snake will not go in there. I have tried for 3 hours now, and I an thinking giving up now.
I figured out, but I think I must mish a room, I have concuered all the rooms, but can`t still get to the exit.
Found it, I really like this game.
03-07-2005 at 04:48 PM
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larrymurk
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icon Re: Happyhouse (0)  
Moderate difficulty, but fun, well-designed hold!

03-30-2005 at 02:25 AM
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tima
Level: Goblin
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icon Re: Happyhouse (0)  
I really liked this hold.
Much more original than all the other usermade holds I played so far (though that's not much)

Only things that bothered me were the useless crumbly walls everywhere, and that in 1N2W you needed to wait for the right cycle to be able to finish the room (or was there another way? getting babies stuck there didn't help me)

Anyway, I salute the maker of this one :]
02-20-2007 at 06:32 PM
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bobkberg
Level: Goblin
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icon Re: Happyhouse (+1)  
It took me quite a while - even after looking at the forum and the online maps of this one to realize how to solve it.
Cheater ahead:
Click here to view the secret text

If that isn't enough..
Click here to view the secret text


Otherwise - great hold! Loved it.

Bob

03-18-2015 at 11:18 PM
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