Hey, just a quick OT question Radiant: How did you set up the grid system for the hexes? Just wondering since I like to
start making homebrew games but never finishing them. That, and doing a hex-based grid is something I never figured out, but would like to know.
EDIT:
Races - Human
I haven't really played the Humans since the tutorial, but for some reason, every time I get a ballista under my control (mercenary or whatever else), I am never able to select any target for bombard! Any reason why this would be?
Races - Goblin
I think the Goblin race /can/ be a bit overpowered at times. Try playing on a larger map with your deity set to Ehrdrayl the Avenger and get all your combat groups with a Tribe in them. +4 XP per turn guarenteed. That, or you can use the Chaos spell Degenerate and turn a group of rabble into undead with a Theurgist. I think a little refinement and tweaking is necessary, but I really
do like the concept of a unit-driven race.
Races - Regency
Initially I had a strong liking to the Regency. However, I find it is one of the harder races to play. Early on it has slaves and lumberjacks to power out buildings and units; even slave drivers and their rush build thingy can help too. However, doing it too often can leave you in an economical ruin. I think that as the alliance, the Regency's lumberjacks comboed very well with the Elves (?) who get the unit that can grow forests. I believe I set up a cycle so that any city could get +40 work done each turn. Even the ghouls can be fairly devastating when they encounter the Theria shapeshifters early on, because now YOU have a scout that functions well. I think this race is the one that was the best designed.
General - High level vs. Low level units
It could be just me, but I always tend to take a more economical approach to strategy games as opposed to a military rush. Maybe I'm just not building enough of a military, but my units (even high levelled ones) rarely have staying power when they are by themselves.
General - User Settings
Perhaps you could implement a profile selection? That way, each profile's settings, such as race, random map settings, deity, magic spheres, etc. can be all set ahead of time and not have to be fiddled with each game. Also, maybe, just
maybe you could add in a replay system or at the very least, have a system that exports to a .txt file all of the moves each player made that game on each week. For longer games, the txt transcript could reach over 200kb, but I think that to be able to analyze games in depth would be worth it.
General - Random Map
Maybe when a random map is generated, it can be saved to 'random_map.ley' so that it can be archived, edited, or viewed later.
General - Building Repetition
Over time I realized that most races have a set of buildings in common, most with a 'mix-and-match' approach. Each race had a +4 research building or two, and that could be slapped on with another effect such as +1 mana/sorcerer, or half penalty from switching building projects. My point is that the buildings seem vastly cut and paste, and in my mind, the tech tree appears to be overcomplicated to compensate for this.
As an example, for the game
Starcraft, the Zerg's building for resource collection also doubles for all their unit production, whereas other races' did not. I'm not telling you to make a
Starcraft clone, but rather, that I think many would prefer a little more variety throughout.
____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
[Last edited by Danjen02 at 11-18-2007 06:45 AM]