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Caravel Forum : DROD Boards : Architecture : A Slayers Weakness (A small Slayer slaying hold.)
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Rheb
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File: A Slayers Weakness.hold (12.5 KB)
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icon A Slayers Weakness (+1)  
A small Slayer slaying hold I made, see if you can kill all the Slayers in the hold. (I don't think all these ways to kill Slayers were mentioned in the "How do you kill slayers?" topic) :)
I especially like the Ortho squares part, it is tricky.

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[Last edited by Rheb at 09-12-2007 04:52 PM]
08-07-2007 at 10:03 AM
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TFMurphy
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icon Re: Slayer Slaying (0)  
Rheb wrote:
I especially like the Ortho squares part, it is tricky.

Yes, I especially liked how you can defeat that section in 7 moves (including the moves required to enter the next section) ^_^

(And before you ask, yes, I did give him a fighting chance right after and killed him the 'intended' way.)

[Last edited by TFMurphy at 08-07-2007 10:30 AM]
08-07-2007 at 10:30 AM
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Stephen4Louise
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icon Re: Slayer Slaying (0)  
That was a fun diversion. The slayer just doesn't live up to his reputation any more :)

I'd be interested to know the intended way to beat the ortho section though.

Steve.
08-07-2007 at 11:23 AM
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TFMurphy
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Stephen4Louise wrote:
I'd be interested to know the intended way to beat the ortho section though.

Assuming what I used was intended (it felt it, anyways):
Click here to view the secret text

08-07-2007 at 11:28 AM
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Stephen4Louise
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I got it just as you posted. Thanks.

Steve.
08-07-2007 at 11:30 AM
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jbluestein
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I like it. Much more fun than most slayer-killing rooms.

Most of the kills are some variation on the 'back the slayer into a corner and force him up' theme, but they're all clever. The oremites kill is the easiest one by far.

Josh

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08-07-2007 at 03:11 PM
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Rheb
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Updated, with an even harder second room. Check it out! :P

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08-20-2007 at 08:58 PM
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TFMurphy
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And... done. Second room in the second level was actually *easier* than in the first level. Others were interesting and the tunnel room actually *works* in the second level (as opposed to 'just another square a Slayer won't step on unless coaxed), though the final room was just a stricter version of the sixth. Lot more 'back turning' kills in the second level though, I noticed.

Maybe you can work in the suicidal nature of Slayers looking to open doors next time ^_^
08-20-2007 at 09:37 PM
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Rheb
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TFMurphy wrote:
Maybe you can work in the suicidal nature of Slayers looking to open doors next time ^_^

Yeah, that would be cool. I have had lots of fun trying to find different ways to kill slayers. Though I think it was mostly luck that I found all these ways to kill slayers. :P

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08-20-2007 at 10:09 PM
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jbluestein
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The second room is definitely tougher than the first...although it's still manageable. I like the tricks.

Josh

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08-21-2007 at 01:16 PM
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hartleyhair
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File: Slayer Demonstration.hold (4.3 KB)
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icon Re: Slayer Slaying (0)  
I've found a new way to kill Slayers, that isn't in your Hold!

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[Last edited by hartleyhair at 08-26-2007 09:02 AM]
08-26-2007 at 08:50 AM
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Rheb
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hartleyhair wrote:
I've found a new way to kill Slayers, that isn't in your Hold!

Cool, though (if I did it the right way) it uses the same technique as some of the ways used in my hold.

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08-26-2007 at 10:48 AM
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hartleyhair
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Oh. It must have been in the second room (I never finished the first...)

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08-26-2007 at 07:45 PM
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Ed Crash
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Rheb must change his mind:
I think I will submit this hold.

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08-26-2007 at 08:23 PM
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Rheb
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hartleyhair wrote:
Oh. It must have been in the second room (I never finished the first...)

Nope, you found a new way, though you kill the slayer in about the same way in the second part of the first room.

Ed Crash wrote:
Rheb must change his mind:
I think I will submit this hold.

Well, I think this hold is a little to evil for the holds board... Though I could make some sort of Slayer slaying tutorial level so everyone can get the basic techniques.

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Voligner is my very own DROD-like game. Please check it out!

[Last edited by Rheb at 08-27-2007 06:13 PM]
08-27-2007 at 06:13 PM
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Rheb
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icon Re: Slayer Slaying (0)  
Updated, I added a new room with a couple of new ways to kill slayers, including the way hartleyhair found :)

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08-27-2007 at 06:28 PM
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Chaco
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Please use walls in the eastern chamber of Slayer Slaying: Twice West instead of pits. I understand the idea but it's quite easy to mess up the room by moving the platforms-on-pits (which are no longer restrained to just a single area)

Alternatively, use regular floor instead of alternating-platforms.

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08-27-2007 at 06:44 PM
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jbluestein
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Rheb wrote:
Well, I think this hold is a little to evil for the holds board... Though I could make some sort of Slayer slaying tutorial level so everyone can get the basic techniques.

I don't think it's too evil. It's difficult, but fun, and it presents real puzzles. What else do you need?

Josh

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08-27-2007 at 07:06 PM
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Rheb
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Chaco wrote:
Please use walls in the eastern chamber of Slayer Slaying: Twice West instead of pits. I understand the idea but it's quite easy to mess up the room by moving the platforms-on-pits (which are no longer restrained to just a single area)

Alternatively, use regular floor instead of alternating-platforms.

:selftwak Err, I guess I used pits since that's what hartleyhair used in his hold...

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08-27-2007 at 07:22 PM
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hartleyhair
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Rheb wrote:
Updated, I added a new room with a couple of new ways to kill slayers, including the way hartleyhair found :)

I'm honoured!

Rheb wrote:
Err, I guess I used pits since that's what hartleyhair used in his hold...

Ooops. Sorry...... -_-

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[Last edited by hartleyhair at 08-27-2007 07:41 PM]
08-27-2007 at 07:25 PM
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Jatopian
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icon Re: Slayer Slaying (0)  
I haven't PTFH (played the hold), but a few comments:
Wait while Slayer at (0,0)-(32,38)
Activate Object at ...

Be sure to include these.
Release this in Holds if the HAs will let you update when new ways are found; otherwise, keep it in Architecture.

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08-28-2007 at 01:43 AM
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jbluestein
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Jatopian wrote:
I haven't PTFH (played the hold), but a few comments:
Wait while Slayer at (0,0)-(32,38)
Activate Object at ...

Be sure to include these.
Release this in Holds if the HAs will let you update when new ways are found; otherwise, keep it in Architecture.

If that's the criterion you want to use, then it probably needs to stay in Architecture. Published holds don't change without a really good reason, and I don't think a new slayer kill would count.

Josh

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08-28-2007 at 12:52 PM
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Syntax
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Rheb wrote:
Well, I think this hold is a little to evil for the holds board... Though I could make some sort of Slayer slaying tutorial level so everyone can get the basic techniques.
I'd like to see this hold *not* published as killing slayers is a fine art as opposed to a fun/logical thing to do (in my mind). It's a great teaching hold though :)

As jbluestein points out too, adding new rooms later wouldn't be possible if it was published. I'd recommend leaving it in architecture... Interesting hold though :)
08-29-2007 at 06:47 AM
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Rheb
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Updated, I added a cool secret room. :)

Well, I'm actually beginning to change my mind now I do want to publish the hold:P For three reasons:

1: I don't think I will keep updating the hold even if someone does find new ways to kill Slayers.

2: The hold is probably going to just fade away in the Architecture board, and everyone (including me) would just forget about the hold.

3: I'm working with a story for the hold :)

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09-09-2007 at 02:04 PM
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Rheb
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icon Re: A Slayers Weakness (0)  
Updated with a story. Which probably contains lots of typos and grammatical errors.

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09-12-2007 at 04:54 PM
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