Faith, on your monk problem:
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×I did what you describe to get the ice orb. I'm not sure if there's a way after you give the monk the key.
For money, there are three methods.
First off, there's the not-so-good method of...
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×Using your wish for wealth. A necklace will appear close by that you can sell to the jeweler for enough ducats.
The second path starts by finding the druid an animal. Progressive hints:
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×The animal you can get is not one of the 'moving' animals (like the fox or the otter). They're too independent. You need an animal that is staying still.
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×It's the squirrel, at the crossroads west of the town.
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×You'll need to attract the squirrel down first. What does it like, and where can you find it? (It's fairly close by.)
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×There's an acorn tree just north of the squirrel. Shake it, and attract the squirrel down with an acorn.
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×Now you need to scoop the squirrel up, with something fairly large (although not exactly designed as a bag).
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×Use that cloak you bought.
Finally, once you've done all that.
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×Now that you've helped the druid, you can ask him for his stone for seeing through illusions.
You can tell from the map in the bookcase (where the chancellor is) in chapter 1 there's an island out to the east. Start at the beach just north of the mercenary camp and keep swimming east. You can tell from all the clouds that there's something hidden there. If you have the stone from the druid, you can go in and steal something that you can sell to the jeweler for sufficient funds.
I think the third method might be the 'preferred' one. It doesn't involve selling to the jeweler. Progressive hints:
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×First off, you'll need to befriend the goblin scouts. What might they like to have?
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×Try giving them the cider. (They'll toss the bottle but it's just a little downstream so you can get it back.) They'll then show you a dice game. If you ask about the game again you can play for money.
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×But you need something for more luck. What sort of good luck charms are there? Try listing them out and thinking if any of them would be findable, given the locations you can visit.
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×You'll need a horseshoe. Where would you get one of those?
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×Go to the stable and search around.
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×You have to enter the stall to the east, then examine. (If you aren't in the stall, it'll tell you that you aren't close enough to see anything. Hence the horseshoe is easy to miss.)
EDIT: There's a fourth method apparently...
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×...involving *not* breaking the vase somehow in chapter two and selling it later. I still can't figure out the alternate escape plan though.
[Last edited by jdyer at 07-20-2007 11:03 PM]