Haven't got too far yet, but here's what I've noticed.
1W: Takes a while to figure out the technique in order to do this room. Might want to make something that hints towards it.
1w1n:
Is Beethro or the fegundo supposed to clear out the waterskippers? because you can do it either way. Also, if you reach the secret room before you clear out this room, you're stuck. Might want to add a checkpoint at the gel baby, and a line of pits to force people to use the fegundo
Click here to view the secret text
×
[Last edited by NiroZ at 05-30-2007 03:07 PM]