Floor 1: (fun: 3/10) [difficulty 1/10]
2S: End on room exit command would be nice...
1S3E: Is really boring, and there are seeps that come out of nowhere.
3E: The speaker is a citizen 1, but it is a goblin speaking.
Floor 2: (4/10) [2/10]
Entrance: You can skip the room, try adding a green door.
1S: It is possible to skip the timer-go south, and then re-enter. Add a green door at the southern exit, and this should be fixed.
3S: The secret path doesn't lead anywhere (as far as I can tell)
Floor 3: (3/10) [3/10]
1W: The western path leads nowhere.
1N: Exellent room! This has too be my favorite so far.
1E: Need some checkpoints!
So right now you're looking at a 3.5 rating hold with 2 brains of difficulty. But I am enjoying it so far.
I'll play some more later. Also, could you make it anyone edit, so other players may benefit from it?
[Last edited by tokyokid at 01-20-2007 09:32 PM]