Niccus
Level: Smiter
Rank Points: 308
Registered: 07-02-2006
IP: Logged
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Re: Types of puzzles in rooms (+2)
There's the classic orb puzzles, not too fun.
Strictly trapdoor puzzles, not too fun either.
Bomb mazes. Not too fun and a bit restricted to variations while at it unless you make it span several rooms or something. (then it becomes a sort of parity maze, possibly)
There's also sets of isolated golems in columns/rows, maybe ortho tiles, and bombs, forcing the player to spend just enough/less/more time at a certain row/column. A few holds have this.
There's the brained vs unbrained behavior fad recently... technically monster manipulation.
There's slayer manipulation, but turning it into an actual puzzle might be tricky. Tough to vary... technically monster manipulation.
There's that combination of golems, trapdoors, a few free tiles, and red doors... technically monster manipulation.
Halph puzzles are always nice.
Invisibility potions?
Forced orientation puzzles tend to be tricky, but it's been explored oh-so-often before.
On mimics: 2x4 tar blocks or its derivatives had been a favorite.
Synchronicity can also be done by using two orbs, each doing something you want and toggling something that you don't want to open for any moment.
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