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Caravel Forum : DROD Boards : Bugs : Blue doors opening
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Quath
Level: Goblin
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icon Blue doors opening (0)  
I don't know if this is a bug or feature.

Say you are in the last room of a dungeon with a blue door. You defeat the room. You have to leave the room and come back to remove the door. Is this intended? Should it be changed?

Quath
07-18-2003 at 12:35 AM
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Oneiromancer
Level: Legendary Smitemaster
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icon Re: Blue doors opening (0)  
It's was like this on a few levels of Dugan's...probably something intrinsic to the design. It shouldn't be a big deal assuming intelligent room design.

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
07-18-2003 at 12:50 AM
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butsam
Level: Master Delver
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icon Re: Blue doors opening (0)  
To me, it should be this way. The reasoning is on other rooms in DROD, you have to be able to leave the room before it is considered beaten. The blue door only opens when all rooms have been beaten. Thus, if the blue door is in a room that must be completed, you must complete that room (including exiting) before it is considered beaten.

Sam
07-18-2003 at 01:00 AM
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billbuckner
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icon Re: Blue doors opening (0)  
A scroll mentions this in level 20.
07-18-2003 at 03:30 PM
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