kzc wrote:
Blondbeard wrote:
Okay... The decoy potion have a range of five, so what you need is: Click here to view the secret text
×Something which imediatly after you have placed the decoy potion blocks it's way so it can't get within five steps of the decoy potion. If you time things correctly this is possible to achive.
Click here to view the secret text
×I think "blocks" is a little misleading. Maybe "you need something which alters its path so..."
Groan
- I'm feeling stupider than ever; where am I going wrong? There's Beethro, the brain, the 2 potions, the snake, the 3 eyes and the tar mother.
Click here to view the secret text
×I can't make th brain 'do' anything and it has to be killed eventually; I have tried not killing it and killing it at the start- it makes no difference.
I can't move the snake - it has to be killed in situ (with the help of an eye).
I have to kill the tar mother with the 2 decoy potions within the 30 moves so that the exit passage does not become blocked.
As soon as I place the second decoy, the top and bottom eyes move towards them - there is no way to stop them and nothing else with which to tempt the top one along the trapdoor route.
The 3rd eye seems to be asleep; I can kill it easily with a decoy, but at the expense of not killing one of the tar eyes.
Where are mimics when you need them??!!!! Actually, though I hate to admit defeat,
what I need is more explicit help.
Elfstone.