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Caravel Forum : DROD Boards : Feature Requests : New monsters: wraith and ghost
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Oneiromancer
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icon New monsters: wraith and ghost (0)  
The wraith can move through walls and doors, but not other creatures. Its AI is that of a goblin. Obviously, since it can move through walls, Beethro can't corner it in the normal way. There are several options:

1. Back it up against other creatures.
2. Back it up against the Living Tar.
3. Back it up against the edge of the room.
4. Use a mimic to kill it.
5. Although the wraith is incorporeal, it is still affected by gravity. If Beethro can back it over a pit, it will fall down, effectively removing the threat. However, its AI will only allow this if there is no other option for movement (it still fears the sword the most, but getting it to fall in a single square pit will be pretty tough--a large pit is easier).

Ghosts are tougher versions of wraiths. They will actively seek out and possess creatures, and make them move like goblins with a brain in the room. It can even possess roach queens and use them to try to kill Beethro...which could be an interesting puzzle element (wait for the ghost to bring the queens to you before you kill it). Right before Beethro would kill the possessed creature, the ghost jumps out of it and flees to another creature. (This will almost always be near a wall, so it will be somewhat safe. Of course, it could just jump into a pit...). A possessed creature will either glow or look ethereal, so Beethro can tell the difference.

Game on,

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07-16-2003 at 07:24 AM
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mrimer
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icon Re: New monsters: wraith and ghost (0)  
What are you doing, copying our old feature requests? :cigar

(I guess great minds think alike)

[Edited by mrimer on 07-16-2003 at 08:21 AM]
07-16-2003 at 08:21 AM
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Oneiromancer
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icon Re: New monsters: wraith and ghost (0)  
Hmmm, I did browse through the topics on this board to see if anything like this had been suggested before, and I didn't see anything. Of course, I didn't read every single post over again, so if the title was misleading I probably missed it. Or are you referring to a previous message board, like the one on Yahoo or something like that? Because I never went to that one at all.

Game on,

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07-16-2003 at 04:45 PM
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krammer
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icon Re: New monsters: wraith and ghost (0)  
No, there's a ghost in the requests table on SourceForge. A bit different to yours in that it can't leave the walls.

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07-16-2003 at 05:30 PM
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zex20913
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icon Re: New monsters: wraith and ghost (0)  
I think somebody's trying to tell you to rename them :P

I think I like the ideas...except for the possessed queen. Maybe it could just make the queen go to where she will spawn the most, taking into account other queens and monsters, even yellow doors and trapdoors.

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07-16-2003 at 09:30 PM
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