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Caravel Forum : DROD Boards : Holds : war7 (the legend continues)
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Author Name:khaim
Submitted By:khaim100
Hold Name:war7
Theme:the legend continues
Author's Difficulty:
Number of Levels:1
Number of Rooms:17
Number of Monsters:2188
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:4 (+4 / -0)
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File: war7.hold (189.2 KB)
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License: Other
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icon war7  
yes, my friends,
it is time to encounter the darkest elements yet
in this chapter. endurance will prevail and reward in the form of finding the notorious duck room.
12-16-2005 at 11:20 PM
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Rabscuttle
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icon Re: war7 (0)  
Ducks are always forboding. foreboding? hmmm...
12-17-2005 at 01:29 AM
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Chaco
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icon Re: war7 (0)  
o_o'

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

12-17-2005 at 02:20 AM
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Banjooie
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icon Re: war7 (0)  
I find it intriguing that the hardest time I've had so far is with the room that you nearly can't die in.

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12-17-2005 at 06:56 AM
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Tscott
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icon Re: war7 (+1)  
Banjooie wrote:
I find it intriguing that the hardest time I've had so far is with the room that you nearly can't die in.

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Click here to view the secret text


____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
12-17-2005 at 09:09 AM
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Banjooie
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icon Re: war7 (0)  
Wait, I--

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12-17-2005 at 07:14 PM
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Tscott
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icon Re: war7 (+1)  
Banjooie wrote:
Wait, I--

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Click here to view the secret text


____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
12-18-2005 at 07:57 AM
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Banjooie
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icon Re: war7 (+1)  
....pftahahahahahaha.

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12-19-2005 at 01:05 AM
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larrymurk
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icon Re: war7 (+1)  
So sad. :~(

The early War holds struck me as unpolished. Then I tried War 6. How nice! War 6 was a lot of fun and only had a couple of what I might call scripting glitches. In one room two mimics appear if you happen to enter "correctly".

Unfortunately War 7 actually contains several scripting features that I don't feel are consistent with DROD. If you play this hold, be WARNED: You will have to do things that are of no apparent use to cause scripting to help you.

I hope scripting is not used this way in the future (or at least have a scroll say something). Otherwise you might make it known that scripting might need to be activated at times.

[Last edited by larrymurk at 12-20-2005 01:38 AM]
12-20-2005 at 01:36 AM
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Banjooie
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icon Re: war7 (+1)  
I dunno, that's sort of the beauty of these holds. They're not your average, every day hold. There's ALWAYS some kind of lynchpin solution that makes the thing easy. The only reason I didn't get the room I asked about was, once again, I didn't think to myself of what I could do in the room.
12-20-2005 at 01:45 AM
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Tscott
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icon Re: war7 (+1)  
I've enjoyed every one of these holds. They've got an outside of the box, try it and see type of feel to them and I haven't found anything too unfair yet. Sure you're not exactly sure if the "mimics" are going to be mimics, spin around, follow a set path, need to be activated, etc. when you first enter a room, but with a little (not a lot) trial and error it usually becomes apparent.


____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
12-20-2005 at 03:05 AM
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