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bandit1200
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The stairs in level 4 end the hold, and thank you for playing the first two levels.

Edit: er, just to make it clear, I wasn't thanking anyone for playing the first two levels, that was the message I got when I went down the stairs. :~(

[Last edited by bandit1200 at 12-02-2005 12:53 PM]
12-01-2005 at 12:04 AM
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Chaco
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Darn it, I'm almost positive I made sure the stairs went to 5. I'll go fix it.

EDIT:

Fixed. I also took the opportunity to add more checkpoints near stairs and in a few other tedious rooms, as well as implementing the II2S2E challenge, albeit slightly unprofessionally.

For those of you who don't like reading: download this! Download this!

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[Last edited by Chaco at 12-01-2005 01:53 AM]
12-01-2005 at 12:34 AM
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Tahnan
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Chaco wrote:
I'm sure you can agree that it's a lot harder to do so.

Could well be. I didn't actually try it with door-closing. :-)

Anyway, I'm sorry you had those feelings for III1S1E, but I found the same room to be horrendously difficult, especially for a third-level room.

OK, yes, I see the "third-level room" point. Well, I'm glad I had the chance to do the original version, at any rate.

As for the wraithwing in IV1N4E, just keep trying.

Ah. Yes. 1N4E. Who edited my post to say 1N4W? Well, anyway; made it through.

Now, though, I'm a little confused by V-1N3W. (Yes, really W this time.)
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12-01-2005 at 06:30 AM
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Chaco
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If that's the room I'm thinking of, you don't - it gets to you.

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12-02-2005 at 01:04 AM
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Tahnan
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Chaco wrote:
If that's the room I'm thinking of, you don't - it gets to you.

Not with that breakable wall in the way--it never sees you.
12-02-2005 at 01:23 AM
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Jeff_Ray...
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I wonder what puzzles you will pop with serpents in level 6!

BTW i like this hold a lot. REALLY a lot. It has a better difficulty curve. If you're not careful, then Erik and his gang will rip off your ideas in TCB! :P

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12-02-2005 at 01:34 AM
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Oneiromancer
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Jeff_Ray... wrote:
f you're not careful, then Erik and his gang will rip off your ideas in TCB! :P
Oh really? So this hold has all the new objects that we put in TCB? Hmmm, Chaco, I think that we're going to have to have a little talk out here on this dark road in the middle of the night with a few of my friends and their baseball bats... ;)

Game on,

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12-02-2005 at 01:49 AM
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Chaco
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Tahnan wrote:
Chaco wrote:
If that's the room I'm thinking of, you don't - it gets to you.

Not with that breakable wall in the way--it never sees you.

What breakable *is hit by Oneirobats*

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12-02-2005 at 02:05 AM
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Jeff_Ray...
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Oneiro: I mean ideas with current elements. :?

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12-02-2005 at 02:16 AM
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Oneiromancer
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Chaco wrote:
What breakable *is hit by Oneirobats*
Hit By Oneirobats is the name of my new rock band. :thumbsup

And yes, Jeff, I know what you meant, I was just messing with ya.

Game on,

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12-02-2005 at 02:34 AM
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Tahnan
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Chaco wrote:
Tahnan wrote:

Not with that breakable wall in the way--it never sees you.

What breakable *is hit by Oneirobats*

Oneiro, stop beating him, I'm trying to ask him about the north-facing eye at (36, 28), and the breakable wall at (36, 26) that means he never sees you.
12-02-2005 at 05:35 AM
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bandit1200
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Tahnan wrote:
I'm trying to ask him about the north-facing eye at (36, 28), and the breakable wall at (36, 26) that means he never sees you.
and even if the wall wasn't there, the eye will get stuck on the first arrow.
12-02-2005 at 09:48 AM
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Jeff_Ray...
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I wonder if the Snakes&Ladders version is out soon.

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12-02-2005 at 11:37 AM
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Chaco
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Yeah, I know what you mean, but I can't fix it right now because DROD's gotten all buggy on me again. And not in the good way.

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12-02-2005 at 11:58 AM
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trick
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Hm, I don't think there's any good bugs in DROD. At least, I know all the bugs I'm responsible for are evil. Evil, I tell ye! Evil! Mwahahahha!

- Gerry
12-02-2005 at 01:24 PM
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Chaco
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Roaches :P

Anyway, wmarkham says I've gotta wait until 2.0.11 before I can get back on DROD. Darn it, I hate waiting to play DROD!

One of you guys can fix the breakable wall bug, I just added it in for a little random crumbliness.

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12-02-2005 at 08:35 PM
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bandit1200
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Just so's you know, you also made the stairs room required, so the blue door won't drop in 1N3W.
12-03-2005 at 09:24 AM
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Chaco
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Oh, darn. And I was almost certain I was past making that error. You can be certain it'll get fixed.

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12-03-2005 at 01:05 PM
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Chaco
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Terribly sorry for the delay (playing other people's holds, mostly)

Level VI is now up, and names for several other levels are on. Bugs have been fixed. The legendary Snakes and Ladders level may now be cleared. And an introduction to Level VII is up too.

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01-03-2006 at 02:19 AM
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Tahnan
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Chaco wrote:
Level VI is now up, and names for several other levels are on.

Oh good! I quite missed this. But: can the new version be set to be an update of the old version? I'd hate to have to start from the top. :-)
01-03-2006 at 06:31 AM
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bandit1200
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Level 2 in the latest version. Have you made the stairs room required? I can't drop the blue door.



[Last edited by bandit1200 at 01-03-2006 08:19 PM]
01-03-2006 at 08:16 PM
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Chaco
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Tahnan wrote:
Chaco wrote:
Level VI is now up, and names for several other levels are on.

Oh good! I quite missed this. But: can the new version be set to be an update of the old version? I'd hate to have to start from the top. :-)

Sorry, but I was unable to export my player file from 2.0.11 to 2.0.12, so, as a result, DROD thinks I'm a different Chaco. Not to worry, that's why the first few levels aren't too hard :P

bandit1200 wrote:
Level 2 in the latest version. Have you made the stairs room required? I can't drop the blue door.

Yes. You do have to kill those roaches :P

Other than that, I can't think of anything that would keep the blue door from dropping.

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01-04-2006 at 12:18 AM
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Oneiromancer
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I would definitely suggest adding a warp room for testing, Chaco, because otherwise most of your old testers won't be willing to play through unchanged rooms all over again.

Game on,

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01-04-2006 at 01:03 AM
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Chaco
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Sorry, I had thought of that, but I had quite forgotten.

I'll just temporarily make the staircases actually work :P

EDIT:

Here we go. It will be a simple matter to rebreak the staircases once the hold is published.

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[Last edited by Chaco at 01-04-2006 01:59 AM]
01-04-2006 at 01:55 AM
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Tahnan
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Ooops--looks like the stairs on VI end the hold.

[Edit: and while I'm here, is the north end of VII - 1N1W supposed to be a dead end?]

[Last edited by Tahnan at 01-04-2006 07:00 AM]
01-04-2006 at 06:50 AM
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bandit1200
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Chaco wrote:
bandit1200 wrote:
Level 2 in the latest version. Have you made the stairs room required? I can't drop the blue door.

Yes. You do have to kill those roaches :P

Other than that, I can't think of anything that would keep the blue door from dropping.

Duh! Why can't I see a solution when I have already played the same room a few days before? It was a long and tiring day? Post Xmas Stress Disorder? Some days I think I should leave DROD alone and go play Putt-Putt Joins The Parade.
01-04-2006 at 09:28 AM
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Chaco
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Chaco wrote:
And an introduction to Level VII is up too.

Yes. I haven't finished that wing yet.

*sigh*

I'll fix the bug, but more VII rooms will need to come later.

EDIT:

Here. A clarification on VII: there's only one room in each direction. That is, one directional restriction puzzle, one rotation restriction puzzle, and one regular mimic puzzle so far. More will come at the dead ends in the next version.

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[Last edited by Chaco at 02-25-2006 04:34 AM]
01-04-2006 at 11:49 AM
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Tahnan
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Chaco wrote:
Chaco wrote:
And an introduction to Level VII is up too.

Yes. I haven't finished that wing yet.

Oh. Yes. Perhaps if I read things...my apologies.
01-04-2006 at 07:26 PM
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Chaco
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Yeah. The main bit to be happy and joyous about is the finishing of level VI, but I threw in a taster for VII just to keep you guys happy.

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01-04-2006 at 08:36 PM
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coppro
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L4 IN4E is bugging me. I want either a demo or that force arrow moved 2 squares left.
01-06-2006 at 02:13 AM
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