Alneyan
Level: Smitemaster
Rank Points: 622
Registered: 07-06-2004
IP: Logged
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Re: The final level was a letdown (+2)
Running process "Gathering thoughts"... Done. Launching "Speak clearly for once.dll"... Done. User starts "Posting.exe.".
So. I would agree with Doom about level 25 being weaker than some of the others preceding it, though not necessarily for the same reasons.
I've found the story to be fine actually, though the final showdown between Beethro and the other chap was bound to happen (the other fellow in KDD was more of a surprise, I think). Still, there is little to be done about hiding the Slayer, and KDD already used the ambiguous morality device. A teaser of sorts may have been appropriate however, giving the player a small tidbit of what is in store for Beethro. It could be the standard dying words/prophecy, a peculiar monster by the exit (using scripts), a "oops, blowing up all these bombs wasn't such a bright idea" sequence, or something to that effect. Perhaps it is just me, but I found the travel between to the stairwell to be somewhat lacking, despite the dialogue that takes place there.
What I disliked more on level 25 is the lack of variety of most rooms. A tar mother appears along with a few goblins, and the usual roaches, but otherwise it's all about guards. Rooms using other game elements in conjunction to the guards would have worked better, I think. As it stands now, most rooms on this level can be completed with hack, step and undo, and only a few rooms offer something beyond that (you know them).
Perhaps the guards could have been introduced around the end of level 24, leaving more room on level 25 for other kinds of rooms? Game elements are normally introduced on one level and made harder on another level (levels 10/12/14/20), but since level 25 is the last one in the game, it may not work so well. It may break the element of surprise somewhat, though some players have already seen the guards in action before level 25, and it would only appear a short while before level 25 proper. On the other hand, seeing guards right before reaching the last level might actually instill fear in the heart of the delver, especially if said player had a lot of trouble dealing with the "forward" guards.
My two pennies worth... or two centimes worth, if you so insist, or even two greckles worth. It might even grow into a two mod points worth thingy; these at least aren't subject to fluctuations on the market.
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