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Caravel Forum : DROD Boards : Architecture : The grid : (Costant room templates with different puzzles)
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vittro
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File: The Grid.hold (3.9 KB)
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icon The grid : (+1)  
The Grid
Inspired at : A collection of constant room templates.

I hope you like it. Post here bugs and comments.

Thanks

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10-13-2005 at 06:26 PM
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MeckMeck GRE
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Nice, but in 2S you cant reach the middle 2 queens without getting stuck.
10-13-2005 at 06:45 PM
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vittro
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File: The Gridv2.hold (7.3 KB)
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icon NEW VERSION!!! (+1)  
THE GRID

* = FIX
+ = ADD

* South Twice
+ Level 2


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10-14-2005 at 07:31 PM
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MeckMeck GRE
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3 questions :

Is (Grid 1) 5S really possible (trapdoor thing) ?
Isnt the fuse in 3S a little short ?
Is (Grid 2) 5S really possible ? (the rocks block the path. Am I missing a breakable wall ?)

A small tip :

Move the green door to the southest square Place force arrows pointing to the exit where the green door was. Place a brain between the arrows and the green door. So you dont need so many brains scattered around.

[Last edited by MeckMeck GRE at 10-14-2005 08:40 PM]
10-14-2005 at 08:32 PM
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vittro
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File: The Grid25.hold (9.3 KB)
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icon Re: The grid : (+1)  
The Grid 2.5

Fixes Changes :

*Fuse lenght
*Guards room
+Level 3


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10-15-2005 at 01:39 PM
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Chaco
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Argh. How do you beat Grid 1 8S? There are too many queens, and being chased around by 4 Slayers doesn't help any.

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11-29-2005 at 08:54 PM
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Tahnan
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Chaco wrote:
Argh. How do you beat Grid 1 8S? There are too many queens, and being chased around by 4 Slayers doesn't help any.

You and me both, but at least it keeps me entertained to keep trying while I wait for inspiration to strike. And I can get decently far...checkpoints would help, I suppose.
11-30-2005 at 05:32 AM
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Chaco
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I'd have to agree. Checkpoints please :)

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11-30-2005 at 11:12 AM
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