Okay, more questions:
- How will distance be calculated? Is it just distance from closest player? Or the sum total of distance from all players?
- Assuming it's distance from closest player, what happens if there are two sub-groups of players? I.e., if some players are in the east and some in the west? If this develops (which is likely in the current configuration), that means that killing nearby players may end up being a mistake, because once you kill the last player near you you might be stranded too far to actually reach the other players in time.
- Does the distance include the actual squares the players are on? i.e.:
1...2
In this configuartion, is #1 3 squares from #2 or 4 squares from #2?
In any case, I'd suggest increasing the safe distance to 4 squares because that's traversable in a single turn.
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Overall, I kind of get why you're suggesting this, but I think it's a bad idea. I think that the best way to encourage people approaching each other would be to gradually smallen the play area, not by penalizing people for being better at getting rid of the players near them than others.
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