eytanz wrote:
Ok, I'm wondering - I know there have been several minor changes to monster behavior since 1.5; I'm not sure what they are, though, especially the serpent one that broke the level 7 demo. Could someone list them, please?
Eytan, I don't think Mike or I knows off the top of our heads. It takes a fair amount of work to figure this out. If you're really interested, I'd recommend browsing the repository:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/drod/Caravel/DRODLib/
The files that give information related to your question are named after monsters, i.e. "
brain.h"
, "
goblin.cpp"
. For example, if you click on "
goblin.cpp"
, you'll learn that Mike changed goblin's brain-directed movement about 2 weeks ago. I know you've done some programming (EyAngband!) so I think maybe this interface isn't so bad.
Sorry for no short and simple answer.
-Erik
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