There's at least one puzzle in Dugan that requires the eyes to be shaved in an 'ugly' manner, so we see the pointy corners on the eyes. Like, as you say, a rabid cat with mange, but it's an interesting puzzle
Perhaps the tar mother art could be changed, so that the eyes are circles without the blue background, superimposed ontop of tar where it exists, or not if the first growth cycle has not been reached and the tar mothers are exposed. That might look better instead of the square eye art that is used at the moment. Tar mothers are not tar, just the same as tar babies are not tar. An eye on a corner or edge of tar would bulge out, but there wouldn't be a sharp corner. This wouldn't change any of the game behaviour, just improve the looks in certain situations. *shrug* Or perhaps it'd look even worse. Tar mother art which is context sensitive, depending on where and how much tar is around it? Each eye would need I think 9 additional frames, and I figure why not, when Someone is gonna be drawing a huge batch of DROD art sometime soon anyway
The reason I originally asked was for editor convenience, so I could place creatures where I wanted, then sculpt the tar around them. Without being able to place tar mothers, I have to place the tar first, then the tar mother (and then remove the tar again if I want to) then go back to the tar again. So all this condition does is change the order in which I have to do things. If it's possible, why make it difficult?
The other downside to imposing this and whatever other placement rules there exist (without an option to disable) is each one will restrict further the possibility of emergent, or unexpected (and therefore interesting) behaviour. For instance, I've seen Eriks proposed solution to the shrub drawing bug I reported, and it would make at least one of the rooms I've already created invalid - no more shrub mazes
And who would have thought I'd actually have a reason to place an orb floating above a pit? Perhaps silly examples, and the rooms aren't great losses, but the important point is, if you restrict the combinations, you preclude the possibility of certain, possibly unique or unexpected, puzzles existing. So, the designer tries something else, but that original idea has been lost...
BTW Should tar baby placement be allowed ontop of tar? I'd prefer it be allowed, but there's some curious behaviour when clearing such a combination. You sometimes get squares of 'indestructible' tar blocking the way (though they're treated as normal tar on the next growth cycle) Try a 2x3 rectangle of tar, with tar babies on the back row. There might be some interesting puzzles there...
On the subject of a freehand tool, it need not be particularly inaccurate. How about allowing the tool to only count when the pointer is within a smaller square (or octagonal?) area within each room square? The border size, or sensitivity, could be tweaked. Diagonal lines would be easier to draw with fewer mistakes. If an individual still finds this too inaccurate or time consuming, they can go back to the rectangle. The point though is, I don't think in rectangles. It's possible to draw a circle with a rectangle tool, but it requires careful planning, rather than a simple swish of the hand. There's more to life than rectangles
Dugans dungeon had lots of rectangles. I liked the levels with curves
I'm trying some more organic mazes than level 13 at the moment - easier to play, and more interesting IMO. All those straight lines of level 13 just gave me a headache. But time consuming to make.
Sculpting tar could be far easier with a well designed freehand tool, I think. How do I draw a diagonal line of tar at the moment? Box, after box, after box... Instead of thinking about the puzzle, I'm thinking about the editor, and the puzzle I have to solve using it to get the result I want...
On the current implementation of selection boxes for copying and pasting. I just drew a large crosshatched area and wanted to expand it quickly. So I went to copy it, and drew over the lot with a rectangle of walls. Grrr. My mistake, but it would be very nice to have a seperate tool for such selections, so I don't have to use unwieldy mouse & keyboard combinations (click+drag+ctrl+C) There may even be enough useful tools we could have a seperate tab for selections only. Flip horizontally and vertically, nudge selections a square left, right, up or down, copy, cut & paste multiple different selections (have permanent slots for, say, 10) Paste floors only, or floors&objects only, or everything.
Another couple of things while we're on the editor.
How do I move the head of a snake, without deleting it and having to re-draw? Say I've just drawn a snake which fills the entire room, but the head is in slightly the wrong place... It would be useful if I could draw anoter snake, which, if I end it on the head of the previous snake, combines the two in a single longer snake.
And now I've forgotten the other one. Damn. I hate that.