Sendy
Level: Delver
Rank Points: 43
Registered: 09-16-2005
IP: Logged
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New Architect here! (+3)
First of all, great game! I bought DROD:JTRH yesterday after playing the older DROD and falling in love with it. I've already spent about 10 hours making the top level to my debut hold. Don't know what you guys will think of it but I've really enjoyed building and playing it!
Anyway, I got a couple of questions. Firstly, are 'Master Walls' something which are local to a level or are they global to the whole hold? I initially understood them as doors which open when you find all the secrets on a level - perhaps so they can lead to level skip warps or the like. But something I read recently makes me think they may be 'Master Walls' for the entire hold. Can someone clarify that a bit for me?
Also, I think we need more types of pit. The 'dry' pits are a little boring. I loved the spike and lava pits in the original DROD. If possible, I think a levelstyle should be able to have 2 types of pit you can place down, but maybe the game just needs more levelstyles.
Also, maybe to change the hue of the walls and floors might be nice, so you can create new spins on existing styles. It'd be great to see the 'foundation' purple walls in red, for example.
Well I'm sure I'll have more to say at a later date, maybe post a demo sometime soon, though I don't want to rush it.
Cheers all,
Sendy
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