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Caravel Forum : DROD Boards : Holds : HQ
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Author Name:broadsword
Submitted By:The spitemaster
Hold Name:HQ
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Number of Levels:3
Number of Rooms:42
Number of Monsters:1126
Version:DROD: Journey to Rooted Hold
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Hold Karma:0 (+1 / -1)
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File: HQ.hold (24.3 KB)
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License: Other
From: Unspecified
icon HQ  
Something Different
09-11-2005 at 04:42 AM
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bandit1200
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icon Re: HQ (0)  
It had been a pleasant romp so far, until I reached level 2: 2E and 1N2E, both of which I have found to be very tedious, the latter one especially so. Having said that, there will most likely be others who like this type of room, so it's just down to my own dislikes of certain types of puzzles. The rest I have enjoyed playing.
09-12-2005 at 09:24 AM
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Chris
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icon Re: HQ (+1)  
According to this page, the HQ hold was uploaded on Jun 24th, 2005. But it only appeared in my "Change Location" menu yesterday. Also, this thread seems to suggest that it's a new hold - all the messages are recent.

So why is the 'date' field showing June?

Chris.
09-13-2005 at 06:29 PM
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Oneiromancer
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Ah. I think you found a small bug. This hold has been in beta testing for a while (since about June, amazingly enough), and only got uploaded as a completed hold this weekend. So apparently the Holds page lists the first time it was uploaded as a beta hold, not the first time it was uploaded as a completed hold. Hopefully Schik will see this thread, or I'll point him to it. Thanks!

Game on,

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09-13-2005 at 06:40 PM
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Chris
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icon Re: HQ (0)  
Thanks One Eye. :)

I noticed that "Diago's Dungeon: A Delver's Delight" appeared in the hold list at the same time, but that has the correct date on the web page.

Does that suggest that the bug is intermittant, or simply that "Diago's Dungeon: A Delver's Delight" was never beta tested before being released to the general public?

Chris.
09-13-2005 at 10:00 PM
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eytanz
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Well, it suggests that Diago's dungeon didn't use the beta-distribution feature offered by the forums. That's not quite the same as saying it wasn't beta tested - perhaps it was tested and distributed by email or something. (note - I have no idea whether or not Diago's dungeon was beta tested).

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09-13-2005 at 10:02 PM
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Oneiromancer
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icon Re: HQ (+1)  
And before you ask, the hold beta-testing feature is a CaravelNet-only feature, which I see you are subscribed to. If you select "Make me available for beta-testing holds" in the CaravelNet tab of your profile, you can also participate if someone chooses to invite you.

Usually the Architecture forum is used for beta testing, but people also conduct private beta tests. And some don't test at all, which is rarely appreciated by the forum. You don't have to use the beta testing features to submit a hold to the Holds forum.

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
09-13-2005 at 10:06 PM
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Leus
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icon Re: HQ (+1)  
This hold started off a bit easy and unorthodox, so I wasn't sure, but it has gotten more enjoyable. I've just started level two and have decided to go to bed for now, but I figured I'd come and say that I like it so far.

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09-14-2005 at 08:43 AM
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eytanz
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I'm pretty sure 2S2E is impossible.

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09-14-2005 at 09:06 PM
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Birkoff
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Eytanz you are refering to the second level, right?

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09-14-2005 at 10:39 PM
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eytanz
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Yup, sorry.

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09-15-2005 at 05:42 AM
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Leus
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Well, since everyone else is mentioning it, I'm stuck in the same place.

Edit: Everyone being two people. Yeah. I follow small crowds.

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[Last edited by Leus at 09-15-2005 08:55 AM]
09-15-2005 at 08:53 AM
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The spitemaster
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File: HQ.hold (25 KB)
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icon Re: HQ (0)  
Oh yes it is a dead end. Made it impossible after the beda testing. Il fix it
there is a warp to lvl 3 room behind the front room
the code is
Click here to view the secret text


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[Last edited by The spitemaster at 09-17-2005 10:24 PM]
09-16-2005 at 08:43 PM
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Banjooie
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Level 2: 1N2E.

I realize that adding tar mothers and tar to a room make them considerably more difficult by default.

This is, however, the least pleasant room I've ever come across. Ever.
09-17-2005 at 03:10 AM
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larrymurk
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L2:1N3E

I have not completed this room and I don't think anyone else has. If it can be done, I think you must require quite specific timing on the respawning (or some trick/luck) to get an eye to shorten the snake.
09-27-2005 at 12:17 AM
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Banjooie
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Hm.
Click here to view the secret text

09-27-2005 at 12:50 AM
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larrymurk
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quote:
Banjooie wrote:
Hm.
Click here to view the secret text



I sure couldn't get them to help me give that you must release the roaches b-4 the goblins.
09-27-2005 at 01:45 AM
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Tim
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That room is not finishable.

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[Last edited by Tim at 09-27-2005 09:28 PM]
09-27-2005 at 09:26 PM
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Someone Else
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There is one answer
Click here to view the secret text

Click here to view the secret text


10-15-2005 at 10:09 PM
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Django
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Sounds to me as if someone has managed to kill at least one of the queens in this room. I've tried timing spawns, played with exact location to catch the gap in the parade, and even _tried_ bringing a gob or two along for company. No soap.

I've assumed the middle row is first, and multiples all at once are lunacy.

Hints, answers, demos, and general derision are always welcomed. :?


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10-17-2005 at 05:26 PM
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The spitemaster
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File: HQ.hold (25 KB)
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icon Re: HQ (0)  
Stupid here. Finally saw this and got something.

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Last night upon a stair
I met a man that wasn't there
He wasn't there again today
I wish that man would stay away
11-04-2005 at 11:32 PM
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Tahnan
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icon Re: HQ (+1)  
I know it's a little late to go commenting on the hold, but I'd like to say that, should it ever be re-updated, L2:2N2E could really, really use more checkpoints. 446 moves in, I'm still nowhere near the single checkpoint, and I'm starting to get reeeeally tired of redoing the first 200 moves, over and over. And over.

Kvetching done; we return you to your regularly scheduled holds board.

EDIT: OK, so actually going the right way at the beginning helped, but, man.

[Last edited by Tahnan at 04-04-2006 04:30 AM]
04-04-2006 at 03:43 AM
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talund
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I am playing the updated version of this hold and really enjoying it. However, I have reached Level 3, 1S. This room seems to be unsolveable as an earlier comment holds true. The goblins are behind a red and green door. Obviously, the green door won't drop until they are dead. But there are two traps at the dead end of a one square wide corridor which you must drop to trigger the red door. Can't be done.
04-07-2006 at 03:39 PM
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eytanz
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There are recent highscores for this room (including one as recent as 3 days ago), so it's pretty certainly solvable. Maybe the version you have isn't the most recent?

Looking at the room image on caravelnet shows that there's only one trapdoor there, which indicates that caravelnet has a solvable version.

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[Last edited by eytanz at 04-07-2006 03:51 PM]
04-07-2006 at 03:47 PM
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