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Caravel Forum : DROD Boards : Bugs : v1.6 Build 26--End hold crashes DROD on my custom hold!
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butsam
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File: SamPuzz.hold (1.4 KB)
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icon v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Attached is the hold that this bug report applies to...

I keep getting a crash at the moment I leave the hold below. Bug is reproducable each time I go down the stairs on Level 2 (Tough Puzzles) to the hold exit.

PLEASE NOTE: The hold attached has 2 levels. Level 2 is completely empty, and Level 1 has a room that is completely empty. The proper name of the hold is: Sam's Puzzles

Hopefully this can test as well whether the Import and Export features are working properly...again, this is Build 26.

Also, I found a creative way to do a puzzle I was having some problems with...good luck trying to solve that one on Level 1 :) E-mail me at sdbutler80@yahoo.com if you can't get the solution. Or maybe exporting includes a demo? I'm not sure. Anyway, give it a shot :)

Sam
07-04-2003 at 03:15 AM
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bdcribbs
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Do you hit a key when you finish the level to bypass the victory song? If so, this is a known bug.

It did not crash for me if I waited, but it did crash for me if I hit a key right away.
07-04-2003 at 03:26 AM
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butsam
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Ahhh, yes, I did hit a key at the end and it crashed. I tried again just now without hitting a key and no crash.

Sam
07-04-2003 at 03:27 AM
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eytanz
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Spoilerish comments on level 1:

Click here to view the secret text




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07-04-2003 at 03:36 AM
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butsam
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Neither one of your solutions for 1N are what I was thinking of--there is a way to kill the snake without it ever moving, and it is definitely not at all tedious. Good work finding the other two solutions :) I'll try to get it built in such a way that the solution I am thinking of is the ONLY way to do it...but in the meantime, you can have a mini-challenge by neither using the alcove to trap the snake nor using roaches to trap the snake. Give it a shot! You'll find it's much easier and shorter than roach kills, and a bit shorter than the other solution of trapping the snake. Hint below:

Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Thanks for the feedback--I'll work on that puzzle, and make all the monsters roaches (tar may look a bit out-of-place as well).

Sam

[Edited by butsam on 07-04-2003 at 03:51 AM]
07-04-2003 at 03:49 AM
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eytanz
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
More on 1N:

Click here to view the secret text


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07-04-2003 at 03:53 AM
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butsam
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Yes, I think it was actually that I always liked the crumbly walls, and 1N was the first room I built :) I'll make that change, and perhaps a scroll about all the roaches being unnecessary. Thanks for the feedback :)

Sam
07-04-2003 at 03:58 AM
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eytanz
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
Come to think of it, you can get rid of all extrenuous solutions to 1N by:

Click here to view the secret text
.

I'm not sure that will be a good idea. As I said above, this makes a nice easy-level room with one quick (but hard to find) solution, and one slow and relatively simple one.

[Edited by eytanz on 07-04-2003 at 04:02 AM]

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07-04-2003 at 04:01 AM
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lucretia
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icon Re: v1.6 Build 26--End hold crashes DROD on my custom hold! (0)  
I like 1N. And I did it the intended way. I thought about filling the room with roaches but decided that was too much work.
07-05-2003 at 09:30 AM
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