Yeah, the rollercoaster in Exile was fun, but basically I read it from the beginning of the island that I'd be riding the rails. I was annoyed that either the puzzles were pretty straightforward or exceedingly obtuse. Perhaps it's just that I'm comparing Exile to the rose-tinted memories of Myst in my head.
My favourite part of the Myst games are the endings, though. Myst:
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×cleverly used reverse psychology on you, which I thought was really cool, although an actual ending would have been nice
while Exile:
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×had a pretty neat negotiation sequence where you had to balance frustrating the madman with getting him to play along. Different, but pretty neat.
I do want to try Riven, though.
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What do you call an elephant at the North Pole?
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×Lost.