Oneiromancer wrote:
At first I was worried about your idea, Wesley, because I was know it's pretty much impossible to quantify "innovation." But then I read it, and it sounds like a decent idea. However, it's something that would just be extra--like getting 1 point for completing a room even if you don't get in the top 8 (which Schik had already coded up before the alternate scoring system page, and probably would have added eventually). So I don't think it makes much of a difference when deciding between the two alternates presented in this thread.
Those who are at the very top of the rankings, because they've done the most holds, are likely to stay there for a long time, with either scoring system. But if you want to see how well you performed on one hold compared to everyone else who solved that hold, I'd rather have a gradual scale than an all-or-nothing scale.
But wouldn't this "
innovation bonus"
be a sort of intermediate grade?
It's a bonus that several people can get, so it's not like the 1st place bonus, which is by definition unique, but there is a limit to how many can get it, since you can only optimise a room so far. This way, it's not like the room completion bonus or the 2nd place bonus, which everyone can eventually get with enough effort. Also it rewards trying to find better solutions as opposed to just copying for 12 quick points (you end up with more then 12 even if you do slip to second some time later). The effort hierachy might then be something like this:
1st place score - 16 (Only one person can get this)
Innovation bonus - +3 (Anyone who gets a first place at any time can get this, but since rooms can only be optimised so far, probably only 5-15 people can get this per room)
2nd place score - 12 (Anyone who bothers to copy the 1st place demo or finds a variation on it can get this, and everyone has the potential to get this eventually for any room)
Completion bonus - +1 (Anyone who bothers to complete a room will get this, so everyone will have the potential to get this eventually for any room).
To show you how this may work in context, take for example this scenario for an imaginary 50 room hold:
Player A is a very experienced DROD player and currently holds 30 first place demos and 20 second place demos, although for 18 of these rooms, he was previously in first place but was beaten by someone else. He would then get 30*16 (1st place) + 20*12 (2nd place) + 48*3 (innovation) + 50*1 (completion) = 914 points.
Player B is enthusiastic, but not as good as player A, so although at present he only holds 5 first place demos and 45 second place demos, for 25 of the rooms in which he is second, he had been first at some time in the past, even if only for a little while. He would get 5*16 (first place) + 45*12 (2nd place) + 30*3 (innovation) + 50*1 (completion) = 760 points.
Player C is only interested in rising up the leaderboard as quickly as possible. To do this, he has completed every room, downloaded the winning demos from DROD.net, and copied them directly. Because of this, he managed to gain 50 second place demos in only 4 hours, which greatly improved his standings. So, he would get 50*12 (2nd place) + 50*1 (completion) = 650 points
Player D is a slow and careful player who wishes to optimise his scores in a room first before moving on to the next. Because of this, he has only played 20 rooms, but of those, he is first in 12, and second in the other 8. In those 8 second place rooms, he was previously first in 5 of them before being beaten by someone else. He would get 12*16 (1st place) + 8*12 (2nd place) + 17*5 (innovation) + 20*1 (completion) = 213 points
Player E is, however, not too bothered about his actual scores; he only wants to complete as many holds as possible. Because of this, he has only obtained 2 sixth place scores, 1 seventh place, and 3 eighth place scores. He would get 2*3 (6th place) + 1*2 (7th place) + 3*1 (8th place) + 50*1 (completion) = 61 points
Finally, player F is a beginner player, and is more concerned with actually completing all the rooms in the hold than the actual scores or ranks he gets for his demos. He only has completed 27 rooms up until now, and none of his demos are above 11th place. Because of this, he only gets 27*1 (completion) = 27 points.
From this, we can see that...
Fewer complete rooms (player F) <
more complete rooms (player E) <
<
fewer complete rooms, but high efficiency (player D) <
<
more complete rooms, all at 2nd place (player C) <
more complete rooms with holdings of a few 1st places (player B) <
<
more complete rooms with holdings of many 1st places (player A).
Basically, the more effort you put in, the greater the reward. Innovation points are a sort of extra bonus, but they can only be obtained by the few (relatively) players who are willing to try to improve a demo rather than just copy it.
____________________________
Resident Medic/Mycologist
[Last edited by agaricus5 at 07-31-2005 08:04 PM]