I am really happy that we were selected for the top two in the genre. There have been some good indie adventure games this year. As for being in "
Adventure"
instead of "
Puzzle"
, that deserves a little mini-rant...
There are two definitions of "
puzzle"
used in computer games now. The classic definition is a contemplative challenge which requires discovery of a single solution (or at least a very limited number of solutions). This definition is more in-line with the non-computer-game definition. Then along came Tetris and Bejeweled and Collapse and all the other reflex-oriented pattern-matching games that were also called "
puzzle"
games. I suspect that this usage really got rolling when a collection of Alexey Pajitnov's were packaged together in the "
Microsoft Puzzle Collection Entertainment Pack"
. Because pattern-matching games are much more popular than their slower-paced cousins, the second definition is dominant, and most game players would not think of DROD as a "
puzzle"
game now. Many of the people who are bored of vapid pattern-matchers are exactly who we want to reach. "
Adventure"
indicates a game that will ask for more involvement. Since we've added story elements in
DROD: Journey to Rooted Hold, it's really not such a stretch.
RealArcade and some other large portals have further widened the gap between the two "
puzzle"
definitions by heavily influencing developers to dumb down their pattern-matching games. Real will say for example, that games must be fully playable with a mouse and not require keyboard. And games that aren't immediately obvious how to play in 5 seconds are out too. Why would devs change their designs to cater to big portals? It can be very lucrative to get your game on portals--you have a chance at tens of thousands of sales if you make the next hit. Seeing some other developer roll in the bucks from some maddeningly simple game is very tempting. It makes one ask, "
Why not me? I could make a game like Bejeweled in 3 months!"
So many developers plan at the outset to make their games friendly to the "
casual"
market, which are people with a very low commitment to playing games. I don't fault Real for it's influence, they are just promoting games that will be successful with their customers. I'm more irritated with indie developers that decide they want to get practical about making money and create games for portals that are boring even to themselves.
So in recent years, the value of using "
puzzle"
to describe DROD has fallen way down, and I've decided to describe it in other ways. When I submit DROD to game sites, I put it under "
adventure"
when I can. It's something I've thought about and gotten advice from a marketing expert on. I was glad to see GameTunnel classify DROD as "
adventure"
.
-Erik
____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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